That aside I do enjoy the service but hate the new system.
I understand this point of view to a point. however, you can be sure that AAA titles likely will get enough subscription points. BUT you would be surprised at how some AAA games had very little interest and downloads while some very cheap budget games had incredible interest and downloads. it's the only way we know to try and gauge interest in titles and to prioritize the workload.
the point of having a subscription is to download the biggest, most updated, and most complete source of safe, and working trainers for the pc ANYWHERE, with support.
specific feedback regarding actual negative consequences of the system would be more helpful. is there a game you wanted trained ( a mainstream game for instance) that didn't get a trainer? that sort of feedback, etc.
best,
Cal
That aside I do enjoy the service but hate the new system.
Am sorry you feel that way.
But the many reasons still stand. Even many of the mainstream games where only getting a few downloads. So basicly with the time and cost to make it and update them. Did not even match the amount of downloads. But you can not forget all the other games. With the constant indie games coming out and pretty much nearly everyone was being asked to have a trainer. Now I know many indie games that pretty much act like the same way as an Early release tones of fixes and patches which then caused the need for the trainer to be updated. But also you must remember the companies that use certain engines that can be very tricky to train. So it adds to the time factor. But basicly this system shows which game the users really want a trainer for.
Subscription is there for a reason is to be able to download safe working and supported trainers. This service is not free! Which never should be in my veiw.