I do not know the financials of this site nor do I know much of the demographics of who pays for what but I think providing some support for those early versions that pass through the request system should be an idea, so long as they do not make you guys over-worked.
Therefore the should be a system in place to limit the work load, be it a patch every x weeks or if the has not been an update for x number of days. If the is the counter is reset.
(I follow quite a few alpha's and I think most aim for a weekly or monthly patch cycle)
That way CH does not lose any custom from persons wanting to obtain the early access trainers and maintains its market leading edge.
I would also think that ALL Alpha/beta trainers should always be placed second to ANY updates to a released game that is supported by CH currently, so long as it does not follow some recent trends of being released in fubar'd states.
Ultimately I feel that CH staff are doing an amazing job keeping up so far, but I think that the customers should be far more supportive that you guys are human and should not have to code until your fingers bleed just to give ppl an alternative way to play games
Just my thought
[Edited by B4Marc, 2/22/2014 6:36:39 PM]
1. Gamers allowing companies to not bother testing the product themselfs, making the gamer pay to basicly do the testing for them. Which brings more incomplete games.
2. Countless patches, which can be nearly two a day.
3. More pressure to keep trainers updated.
4. Aggressivness against trainer makers.
I could probably go on. But this subject is a serious one.
Basicly I say dont touch them, less presure, Less complaints due to countless updates, less time taken away to work on other games.
Yeah it will tick folk off but you the gamer needs to stop touching early access. So these compines actully test their own work properly!
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem