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Steam Early release and alpha/Beta games
whitemike82  posted on Feb 22, 2014 5:05:30 PM - Report post

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A trainer every few weeks would be fine, but I can understand how it could become a pain to put out a trainer just to find out there's a new patch. I'm happy to have a site that I can trust not to have virus and working trainers, keep up the good work. Thanks
monkeybob101  posted on Feb 22, 2014 6:33:28 PM - Report post

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Think I accidentally trod on some toes when I posted a thread about something similar a while back (got a /sigh from Pwiz if I remember correctly)

I do not know the financials of this site nor do I know much of the demographics of who pays for what but I think providing some support for those early versions that pass through the request system should be an idea, so long as they do not make you guys over-worked.

Therefore the should be a system in place to limit the work load, be it a patch every x weeks or if the has not been an update for x number of days. If the is the counter is reset.
(I follow quite a few alpha's and I think most aim for a weekly or monthly patch cycle)

That way CH does not lose any custom from persons wanting to obtain the early access trainers and maintains its market leading edge.

I would also think that ALL Alpha/beta trainers should always be placed second to ANY updates to a released game that is supported by CH currently, so long as it does not follow some recent trends of being released in fubar'd states.

Ultimately I feel that CH staff are doing an amazing job keeping up so far, but I think that the customers should be far more supportive that you guys are human and should not have to code until your fingers bleed just to give ppl an alternative way to play games

B4Marc  posted on Feb 22, 2014 6:33:49 PM - Report post

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I think, you should put a "pause" on Alpha and/or Beta stage games that takes too many patches, instead of retiring a game that's not even finished and therefore giving a chance to those who bought a copy of this game to enjoy a finished product with a working trainer.

Just my thought

[Edited by B4Marc, 2/22/2014 6:36:39 PM]

forty-two  posted on Feb 22, 2014 6:48:33 PM - Report post

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What about putting the game back in the requests list as patches are released? So instead of "Game X", it's "Game X v.0.4.2". Still keep a fairly high request count. This way, if there are game-changing mechanics introduced, people will dump their request points into it, but if changes are minor, they will be discouraged from wasting their points.
Caliber  posted on Feb 22, 2014 10:18:53 PM - Report post

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bump for more views and replies

thanks guys!


Ratchet_Expert  posted on Feb 23, 2014 2:02:44 AM - Report post

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Updates once or twice a week should be enough if the devs are constantly patching it. No point in regularly updating since it'll only last a few hours and then it becomes obsolete and you have to start at square one all over again.
ServiusTheBear  posted on Feb 23, 2014 2:35:19 AM - Report post

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Since am majorly against Early access. I still stand by my statement I have said in the past. We should not touch them. Reasons behind this.

1. Gamers allowing companies to not bother testing the product themselfs, making the gamer pay to basicly do the testing for them. Which brings more incomplete games.

2. Countless patches, which can be nearly two a day.

3. More pressure to keep trainers updated.

4. Aggressivness against trainer makers.

I could probably go on. But this subject is a serious one.

Basicly I say dont touch them, less presure, Less complaints due to countless updates, less time taken away to work on other games.

Yeah it will tick folk off but you the gamer needs to stop touching early access. So these compines actully test their own work properly!

techowl  posted on Feb 23, 2014 8:29:45 PM - Report post

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Early access is a disgrace. And it's purely made by valve games have beta's but they are free, which also include wipes when done.
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