Updated trainer will be posted soon.
Hey, 0x90, I wanted to express my gratitude for your work on keeping this up to date. It's pretty obvious Larian knew they were betting the farm and I imagine they're all breathing one hell of a lot easier now that this last-ditch effort is proving to be a success. I understand why they are patching it as they are, though I'd have preferred for that not to be the case - I feel like Brian Fargo's approach with Wasteland 2 is so much better. If it needs more time, just talk to the people who waited as long as they did for a true successor! People grumble but he delayed release for a year because IT WASN'T DONE, you know? And he kept the Wasteland 2 tribe just fine. I still am waiting with baited breath for that game to release and I imagine once it does it's going to be considerably more polished because of the extra time invested in it.
Larian seems to have panicked a bit on the QA front in an effort to get out a true successor to Divine Divinity. You can see a lot of seeds of ideas in Original Sin all the way back in Beyond Divinity, but they didn't really know how to implement the two-character gameplay with hack n' slash combat. So glad they went with turn-based, tactical combat instead and made it really deep and enjoyable, but I feel like this one could have used a little more time in the oven. I know they have to patch to fix issues, and frankly I am glad they are aggressively fixing whatever they can, but I also know that's a real pain for you guys.
0x90, thanks for an AMAZING trainer/editor. It really is just fantastic and has increased my enjoyment of the game by a ton Thank you for being so responsive to unexpected changes. Hopefully they'll get it fully lined out ASAP. I mean, to be fair, it did only officially go gold basically at the start of July, and at this point Larian is a 40-person studio who were working with a 4 million dollar budget for a game that needed to be AAA quality; there's only so much that they CAN do at a time. So thank you, 0x90 and PWiz, for supporting this awesome game with your awesome work
Do you think you'd ever want to make a save editor for Divinity: OS, 0x90? Your Wasteland 2 one is top notch, but then I don't see a whole lot that a save game editor can do that you can't just do with the trainer. Add or remove items, I guess, without needing to craft them? I know that the Wasteland 2 one makes a lot more sense, I just love me a save editor, haha. I know it's unlikely but I figured I'd inquire if you think it'd be worth doing...
Anyway. Thanks so much.
[Edited by Agreed, 8/22/2014 1:20:12 PM]