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  Wasteland 2 Savegame Editor
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to xenogod99
    ELITE
    xenogod99 posted on Sep 20, 2014 5:20:00 AM - Report post
     
    thanks i missed some of the instructions in how to use
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to xenogod99
    ELITE
    xenogod99 posted on Sep 20, 2014 6:02:16 AM - Report post
     
    ok now i double click the value and press enter it does not change like thier health either i am doing it wrong or i am an edoit
  • Tier 7
    Send a message to schoolofmonkey
    TIER 7
    schoolofmonkey posted on Sep 20, 2014 7:22:51 AM - Report post
     
    Just trying the new editor.
    When I double click on a charater I get this:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Wasteland2_SE_CH.Form1.ChListbox4_MouseDoubleClick(Object sender, MouseEventArgs e)
    at System.Windows.Forms.Control.OnMouseDoubleClick(MouseEventArgs e)
    at System.Windows.Forms.ListBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Wasteland2_SE_CH
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/temp/~Mnn133.tmp
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    resmodule
    Assembly Version: 0.0.65535.65535
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/temp/~Mnn133.tmp
    ----------------------------------------
    a
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/temp/~Mnn133.tmp
    ----------------------------------------
    resmodule
    Assembly Version: 0.0.65535.65535
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/temp/~Mnn133.tmp
    ----------------------------------------
    Wasteland2_SE_CH
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/temp/~Mnn133.tmp
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:





    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 20, 2014 7:23:08 AM - Report post
     
    I'm confused. Are we talking about the savegame editor or the trainer? Does the trainer display the correct values? Have you even changed the value because you said you double click on pressed enter which means to me that you didn't made any changes.
  • Tier 7
    Send a message to schoolofmonkey
    TIER 7
    schoolofmonkey posted on Sep 20, 2014 7:26:05 AM - Report post
     
    Editor.
    Just started the editor, opened the save game, went to edit a character by double clicking, and instantly got that message.
    The old editor didn't do it, was using it today..lol
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 20, 2014 7:26:12 AM - Report post
     
    @Supersize: Please send me your savegame so I can find out what's going wrong.
  • Tier 7
    Send a message to schoolofmonkey
    TIER 7
    schoolofmonkey posted on Sep 20, 2014 7:29:06 AM - Report post
     
    no worries.
    I just tried the old editor again and I am able to edit the characters.

    Savegame:
    www.filedropper.com/eastfield
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Sep 20, 2014 7:47:00 AM - Report post
     
    You can open it with the old editor because it doesn't even recognize your for example attributes of the character, correct?
    Now in the newer savegame files I've received the structure is really messed up for any reason which produces error message to the editor because it doesn't expect the savegame to be messed up.
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