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Inventory Editor (Like in Terraria)
  • Current rank: 2.5 Stars. Next Rank at 2000 Posts.
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    Ashar posted on Dec 11, 2013 6:00:44 AM - Report post
     
    There are already a few mods that give different size ships. There are infact lots of mods that do lots of cool stuff, what ive been doing is only tiny compared to what mods are around.

    [Edited by Ashar, 12/11/2013 6:10:52 AM]
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    Send a message to jorea143
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    jorea143 posted on Dec 16, 2013 1:21:41 AM - Report post
     
    anyone know the item name for chef spawner to get it spawned from stonefurnace?
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    Ashar posted on Dec 16, 2013 8:44:35 AM - Report post
     
    quote:
    originally posted by jorea143

    anyone know the item name for chef spawner to get it spawned from stonefurnace?

    simply 'spawnerchef'

  • Tier 7
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    jorea143 posted on Dec 16, 2013 9:47:00 AM - Report post
     
    quote:
    originally posted by Ashar

    quote:
    originally posted by jorea143

    anyone know the item name for chef spawner to get it spawned from stonefurnace?

    simply 'spawnerchef'

    It works. Where can I find these names? Items folder doesn't seem to have the names.

  • Tier 7
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    AQT posted on Dec 16, 2013 3:19:23 PM - Report post
     
    quote:
    originally posted by jorea143

    quote:
    originally posted by Ashar

    quote:
    originally posted by jorea143

    anyone know the item name for chef spawner to get it spawned from stonefurnace?

    simply 'spawnerchef'

    It works. Where can I find these names? Items folder doesn't seem to have the names.

    ...\STEAM\steamapps\common\Starbound\assets\objects\spawner\spawners

    Open "spawner_chef.object" with Notepad or a similar text editor and you will see the line

    "objectName" : "spawnerchef",

    The 'objectName' is what you must use.

    Besides .object, there are .chest, .head, and .legs file types for armor, and all other items follow a similar 'item.itemtype' naming scheme, like "humantier10broadsword.sword". Always use the objectName value designated in these files.

    I'm not one to brag about my financial skills, but my credit card company calls me almost every day to tell me my balance is outstanding.
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    Kaoeg posted on Dec 17, 2013 5:14:44 PM - Report post
     
    How did you edit the stats on the blaster?

    Can someone post how to get all tech like how to put them as outputs as so

    {
    "input" : [
    { "item" : "fullwood1", "count" : 1 }
    ],
    "output" : {
    "item" : "bubbleboost-chip",
    "count" : 1
    },
    "groups" : [ "stonefurnace", "all" ]
    }

    Like how do you get each of the techs?


    [Edited by Kaoeg, 12/24/2013 4:07:49 PM]

    rocketjump-chip
    bubbleboost-chip

    both of these work to get these techs as blueprints
    I have tried gravitybubble and morphball and they both haven't worked

    [Edited by Kaoeg, 12/24/2013 4:11:00 PM]
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    powerpawn posted on Dec 20, 2013 1:49:07 AM - Report post
     
    Hey, did anyone figure out how to spawn in the ice chucker? I saw some stuff about it crashing the game everytime you mouse over it in the inventory, but supposedly some people got it to work. Every time I do it though, it gives me generic item. Just curious.

    Is there anything else interesting that I am missing? I highly recommend the superfishaxe. Pretty great.
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    evolvedsungod posted on Jan 04, 2014 2:11:54 PM - Report post
     
    quote:
    originally posted by DeadlyLegion

    Hi guys! I was wondering if anybody has found out anything bout an inventory editor, like the one in Terraria - Or how to change one item into another. For example: Change cobblestone into diamonds.

    The "Creative Mode" mod gives most of the older items and you can add newer items to the item lists using some of the lists online. Google is your friend.

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