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New request system questions
 
Ackis  posted on Dec 06, 2013 10:06:13 AM - Report post

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Hello everyone, I just noticed the request system (which I'm assuming is pretty new). There's a list of games where an update won't be considered, but that looks like a subset of all the games that have been retired.

My first question is, are we allowed to request retired games that aren't on that list?

My second question is, I've come across the odd trainer that just doesn't work for anyone (based on posts it looks like it never worked). Should these go on the request list, or is there another way to raise their profile (either to get the game retired, get an update, etc.)?

Third question is how are the credit values determined? iBomber defense is 300 credits ($65 - game costs $2-$5), whereas Sword of the Stars 2 is 1000 credits ($150 and I don't see the game on Steam). I'm guessing that game price isn't a direct correlation, but what goes in to deciding the credit price? Are we allowed to request a trainer with specific features, for example I just want extra money in a game and don't care about an inventory editor. Extra money is "easy" to do whereas an inventory editor is "difficult".

And my final question is, with older trainers, has there been any discussion about allowing the "source code" (for lack of a better term) to be released? I'm playing a game that's 5 years old, the trainer has been retired for a while and there's been a patch or two which has made the trainer break. I don't have any expectation that the trainer should be updated, however I might like to try and get it working myself and share those results.

 
techowl  posted on Dec 06, 2013 11:13:48 AM - Report post

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Welcome to the Cheat Happens Trainer Requests system. Each Cheat Happens Unlimited yearly subscriber receives 50 request credits each month and Lifetime subscribers receive 75 each month. Additional credits may be purchased at any time. We use this system to determine which games receive new trainers. Each game will have a credit goal assigned based on game popularity, difficulty in training and history of updates from the game developer. Users may assign any number of their available credits to any game. Once the game reaches the requirement, it will be evaluated and a trainer created if possible. If a trainer is not possible, the request will be denied and all credits refunded. Certain games that have been retired may also show up here for un-retirement consideration.

That should answer 1 or 2 of your questions. Which btw is at the top of the new request page.

[Edited by Sapphire, 12/6/2013 11:14:12 AM]

 

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quote:
originally posted by Sapphire

Welcome to the Cheat Happens Trainer Requests system. Each Cheat Happens Unlimited yearly subscriber receives 50 request credits each month and Lifetime subscribers receive 75 each month. Additional credits may be purchased at any time. We use this system to determine which games receive new trainers. Each game will have a credit goal assigned based on game popularity, difficulty in training and history of updates from the game developer. Users may assign any number of their available credits to any game. Once the game reaches the requirement, it will be evaluated and a trainer created if possible. If a trainer is not possible, the request will be denied and all credits refunded. Certain games that have been retired may also show up here for un-retirement consideration.

That should answer 1 or 2 of your questions. Which btw is at the top of the new request page.

[Edited by Sapphire, 12/6/2013 11:14:12 AM]

I don't get why people are so eager to be rude on this site.

 
techowl  posted on Dec 06, 2013 11:17:41 AM - Report post

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Because they hate when people miss the obvious.
 

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quote:
originally posted by Ackis

Hello everyone, I just noticed the request system (which I'm assuming is pretty new). There's a list of games where an update won't be considered, but that looks like a subset of all the games that have been retired.

My first question is, are we allowed to request retired games that aren't on that list?

My second question is, I've come across the odd trainer that just doesn't work for anyone (based on posts it looks like it never worked). Should these go on the request list, or is there another way to raise their profile (either to get the game retired, get an update, etc.)?

Third question is how are the credit values determined? iBomber defense is 300 credits ($65 - game costs $2-$5), whereas Sword of the Stars 2 is 1000 credits ($150 and I don't see the game on Steam). I'm guessing that game price isn't a direct correlation, but what goes in to deciding the credit price? Are we allowed to request a trainer with specific features, for example I just want extra money in a game and don't care about an inventory editor. Extra money is "easy" to do whereas an inventory editor is "difficult".

And my final question is, with older trainers, has there been any discussion about allowing the "source code" (for lack of a better term) to be released? I'm playing a game that's 5 years old, the trainer has been retired for a while and there's been a patch or two which has made the trainer break. I don't have any expectation that the trainer should be updated, however I might like to try and get it working myself and share those results.

If you have paid attention while talks with the CHUsers where done on the forum! You will have read why. Firstly a do it simple.

Source code. No I do not see them releasing there work! You want to make a trainer you can read the tutorials that are on the site.

Credit values. Are all about how the game developer has made games in the past. Difficulty to train, how the company patches previous games and popularty in the game series. As trainers have been made after being requested in the past and only a few people have used it.... Compared to how many hours it costs to make and update it is not worth the few downloads. So basicly Time/difficulty/Popularity.

To the trainers that have not worked completly.... Which I find rather odd. If they have been updated and there is no updated trainer you can put a request form in. If its not been retired.

Certain games that have been retired may also show up here for un-retirement consideration.

So put a form in and see what happens.

 
Ackis  posted on Dec 06, 2013 1:32:09 PM - Report post

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quote:
originally posted by Sapphire

Welcome to the Cheat Happens Trainer Requests system. Each Cheat Happens Unlimited yearly subscriber receives 50 request credits each month and Lifetime subscribers receive 75 each month. Additional credits may be purchased at any time. We use this system to determine which games receive new trainers. Each game will have a credit goal assigned based on game popularity, difficulty in training and history of updates from the game developer. Users may assign any number of their available credits to any game. Once the game reaches the requirement, it will be evaluated and a trainer created if possible. If a trainer is not possible, the request will be denied and all credits refunded. Certain games that have been retired may also show up here for un-retirement consideration.

That should answer 1 or 2 of your questions. Which btw is at the top of the new request page.

[Edited by Sapphire, 12/6/2013 11:14:12 AM]

The sad thing is, I actually read that before posting.

 
kingkob  posted on Dec 06, 2013 2:56:10 PM - Report post

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quote:
originally posted by Sapphire

Because they hate when people miss the obvious.

What's obvious to you is not necessarily obvious to others, Remeber not all members are active as you are.

 
techowl  posted on Dec 06, 2013 3:22:54 PM - Report post

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quote:
originally posted by kingkob

quote:
originally posted by Sapphire

Because they hate when people miss the obvious.

What's obvious to you is not necessarily obvious to others, Remeber not all members are active as you are.

I know, besides it was sarcasm because my first post was not rude (in my head) I was just posting what was on the page and telling him that it should answer 1 or 2 of his questions and just reminding him where it is. If I wanted to be rude I'd say: Also since you overlooked it I'll just repost it here.
But I wasn't trying to be rude.

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