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30 fps fix
kingkob  posted on Dec 02, 2013 9:33:40 PM - Report post

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A word from the developers as for the reason why:"Anything can happen in AllDrive. That's the key innovation with this game. You don't have single-player, co-op or multiplayer. It just happens seamlessly.I could be playing the game, setting a time, and all of a sudden you could come into that world, and you could be carrying AI, I could be carrying AI, and all of a sudden, on that screen, there are a lot of cars. We always have to budget for the worst case scenario.So in this case we've prioritised the gameplay, because we think 30fps is giving a satisfactory experience."

The fix:
just c/p this command line to the end of the target entry in the game shortcut: -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+


[Edited by kingkob, 12/2/2013 9:36:23 PM]

btson  posted on Dec 16, 2013 2:15:57 PM - Report post

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Thanks for posting this!

I want to point out, this fix is more of a tweak that will uncap the game from the 30 fps to 60+. That being said, if your computer cannot run 60pfs, the game WILL SLOW DOWN. If you have to have over 60 frames, but you every car is running slower (The speedometer will show the correct speed) you will need to make some changes to allow your computer to keep up.

Personally, I'm not seeing a problem at 30fps like I would most games, so it's not bothering me that bad. The thing that bothers me is this is hard coded into the core of the game and not something they can patch out down the road.

I think its still a great game!

[Edited by btson, 12/16/2013 2:16:19 PM]

kingkob  posted on Dec 16, 2013 5:15:52 PM - Report post

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I agree there are some games which 30 fps is ok for them mostly rts's and rpg's, but not racing games, from the start I noticed the low fps issue it's just not smooth enough.

techowl  posted on Dec 25, 2013 5:48:09 AM - Report post

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target entry?

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originally posted by Sapphire

target entry?


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