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Assassin's Creed IV Black Flag Bug
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Korados
    ELITE
    Korados posted on Nov 24, 2013 8:33:01 AM - Report post
     
    I wasn't sure in which board I should put this, so I put it here. I discovered a bug with the trainer for ACIV Black Flag. When your health bar is almost depleted, as you know, the screen turns to this red flickering lights which the stripes on the screen and such. When I activate the infinite health option and recieve so much damage that this flickering normally would occur - by jumping off a high cliff for example - the health bar is not depleted, however, the red flickering starts and doesn't stop anymore! Just deactivating the option doesn't work, I either have to reload a checkpoint or go back to the main menu for it to stop.

    Strangely, this bug behaves differently when I'm at an underwater place. If you have the infinite health and breath options on before you press B (on XBox360) to lower the diving bell, the screen is already flickering during the cutscene in which the bell is dropped to the sea and it also doesn't go away. However, when I'm underwater and disable and re-enable the options, the flickering stops.

    Besides this, I have no problems so far. Thank you very much for the trainer.

    I don't know if I can throw it in here like this but: Would it be possible for you to add a "One Hit Ship Kill" option, so that you can conquer a ship after one shot?
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to AdmiralThrawn
    CRAHSYSTOR
    AdmiralThrawn posted on Nov 24, 2013 11:20:42 AM - Report post
     
    I don't think it can be classified as a 'bug' when you are intentionally and from an external locale editing in-game data on the fly.

    The game is being presented with a scenario totally outside normal operation, and lacking any explicit instructions on how to handle the unknown criteria, just wings it.

    In this case it seems the low-health graphic effect is triggered when damage received value would carry your health value into the warning area. However, because the health value itself doesn't change, you're not giving the game the chance to note health being restored back up past the warning point.

    Try this: Activate the option, then do something that would hurt you so much that it starts this warning effect. Then deactivate the option and do the painful thing again, then heal yourself properly. Does the effect go away?

    If it does, QED.
    /--\
    Keep Calm
    And
    Throw a blanket over it

    Ten minutes of entertainment, crammed into three hours.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    Korados posted on Nov 24, 2013 1:41:29 PM - Report post
     
    quote:
    originally posted by AdmiralThrawn

    I don't think it can be classified as a 'bug' when you are intentionally and from an external locale editing in-game data on the fly.

    The game is being presented with a scenario totally outside normal operation, and lacking any explicit instructions on how to handle the unknown criteria, just wings it.

    In this case it seems the low-health graphic effect is triggered when damage received value would carry your health value into the warning area. However, because the health value itself doesn't change, you're not giving the game the chance to note health being restored back up past the warning point.

    Try this: Activate the option, then do something that would hurt you so much that it starts this warning effect. Then deactivate the option and do the painful thing again, then heal yourself properly. Does the effect go away?

    If it does, QED.

    No, it doesn't. I activated the option, jumped off a high building so that the warning screen occurs. The health is freezed at four bars. Then, I deactivated the option and went in a fight and let the enemies deplete the health to the point where the warning area normally occurs. Then, I fled from the fight and waited until the bar is fully recharged by itself again. Although the bar is full, the effect still is there! It just stops when I'm reloading, just like I said.

    It's not my intention to let the screen appear. Sometimes, because the controlling is very messed up and difficult in this game (or all ACs in general), Edward jumps off instead of doing what I want and falls down, so that I have to go up where I want again. But the warning screen is there and doesn't go away. It's pretty annoying when you are at a point where the last checkpoint of a mission is far away and you have to reload it and do it all over again because this warning screen is hindering your sight.

  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Nov 24, 2013 1:48:21 PM - Report post
     
    I'm not sure at all if this can be 'fixed'. Just avoid receiving much damage at once.
  • Tier 7
    Send a message to farhatali09
    TIER 7
    farhatali09 posted on Nov 27, 2013 3:23:17 PM - Report post
     
    well, i get the "red flickering screen" too when i use the trainer, specially when u fall from high places, also u can get the red flickering screen when ur health is low and u turn on the Inf. Health option in the trainer, I found that if u have hard time some levels or fights, turn the Health option when ur health is full.

    I know that once ur done with the mission and u turn off the Health option u still have the red flickering screen, don't just restart ur mission cuz i know the check take waaay back in the mission, Just do something or fast travel to a place and wait to the game to Auto-Save, them u can restart a check point.

    And I notice when ur stuck with a red flickering screen If u engage with a person that has a mission od a side mission, the short movie that plays there after that the red flickering screen is gone! cheers!
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    Korados posted on Nov 27, 2013 4:32:38 PM - Report post
     
    The new update of the trainer fixed this problem.
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