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Making regions rejoin XCOM.
 
UncleWalrus  posted on Nov 20, 2013 3:57:57 PM - Report post

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I'm about halfway through my playthrough and have had some members of the council leave. While this isn't that big of a deal for me anymore, having gotten out of the early, rough start, I would kinda like the bonuses for full sat coverage.

Thing is, from what I've seen, there doesn't seem to be any kind of editor or trainer that actually has the functionality of making regions rejoin. Sure, there's panic reduction, but I'm kinda too far down the line for that.

What I'm asking is, does anyone have any idea how to do this? Cheat Engine? Manual editing of the savefiles? Magnets?

 
Hyperion501  posted on Nov 20, 2013 4:22:20 PM - Report post

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Hmmm.... Toolboks editor could (in theory) do it. alas there is no way to force the game to do it via the commands. Only in your save I would think. Ask the creator of toolboks on the nexus if its not a function in the XEW update.
 
UncleWalrus  posted on Nov 21, 2013 3:52:12 AM - Report post

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Thanks for the tip. I'll keep an eye on the project.
Any other suggestions would be appreciated, tho.
 
Hyperion501  posted on Nov 21, 2013 10:19:43 AM - Report post

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Another way could be to find the value with Cheat engine (should be -1) and reset it back to 0. However, finding a blind value in a game without altering it to narrow the search takes skill and luck/time.

If you still want to do it:
You would have to alter the value in a new game and then find the address, then what accesses that address. Go back to your save game and use the accesses to feed through.....
(Better tuts on CE forums.)

All in all just start a new game and freeze the panic with the trainer, that's my advice.

[Edited by Hyperion501, 11/21/2013 10:29:19 AM]

 
UncleWalrus  posted on Nov 21, 2013 4:44:46 PM - Report post

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Fair point, I completely forgot CE should have a forum. :|

Thanks again for the advice.

 
lampuiho  posted on Dec 04, 2013 8:57:41 PM - Report post

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or you could just use UE explorer to find the properties that correspond to this then hook processevent and use UObject:findobject to find the offset and pointers to the object containing the properties and the properties themselves then edit them
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