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Official Trainer Thread  Assassin's Creed IV: Black Flag Trainer
 
DimensionFX  posted on Dec 24, 2014 2:07:51 AM - Report post

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quote:
originally posted by 0x90

I've just played the intro mission with trainer active on STEAM version of the game and had not a single crash. When it is supposed to crash?

I think it is a problem with the uplay version. Buddies with steam versions have no issues using the trainer.. I hope someone can fix this :-) Thank you! I have the uplay version.

 
0x90  posted on Dec 24, 2014 6:40:11 AM - Report post

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Thanks for the info send me your game executable of the UPLAY version please.
 
machine4578  posted on Dec 24, 2014 6:43:41 AM - Report post

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quote:
originally posted by DimensionFX

quote:
originally posted by 0x90

I've just played the intro mission with trainer active on STEAM version of the game and had not a single crash. When it is supposed to crash?

I think it is a problem with the uplay version. Buddies with steam versions have no issues using the trainer.. I hope someone can fix this :-) Thank you! I have the uplay version.

maybe because the UPLAY .exe has not updated and you need to use the 2nd trainer posted from May 12, 2014.

 
Sacapuntas24  posted on Dec 24, 2014 11:45:11 PM - Report post

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I am not sure if this helps but here is the log from the crashes. I noticed Uplay updated it's Client, and now it crashes when starting the trainer. I have the Steam version of the game but Uplay runs when I start the game not sure what that means in terms of determining the issues with the trainer.

<21:16:10> [PROCESS]: Found AC4BFSP
<21:16:10> [PROCESS]: Closed!
<21:16:11> [PROCESS]: Found AC4BFSP
<21:16:35> [TRAINER]: Activating...
<21:16:35> [PROCESS]: HASH: 8DBD0FC0408DA34FC3A9C9C253B432AE
<21:16:35> [PROCESS]: Version:
<21:16:35> [PROCESS]: Version(2):
<21:16:35> [DEBUG]: (0) 429916160
<21:16:35> [DEBUG]: (1) 4194304
<21:16:35> [TRAINER]: Successfully activated
<21:16:58> [PROCESS]: Closed!
<21:26:48> [PROCESS]: Found AC4BFSP
<21:26:48> [PROCESS]: Closed!
<21:26:49> [PROCESS]: Found AC4BFSP
<21:28:03> [TRAINER]: Activating...
<21:28:04> [PROCESS]: HASH: 8DBD0FC0408DA34FC3A9C9C253B432AE
<21:28:04> [PROCESS]: Version:
<21:28:04> [PROCESS]: Version(2):
<21:28:04> [DEBUG]: (0) 209780736
<21:28:04> [DEBUG]: (1) 4194304
<21:28:04> [TRAINER]: Successfully activated
<21:28:51> [PROCESS]: Closed!

 
Dark_Fire_Pro  posted on Dec 26, 2014 7:47:48 PM - Report post

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I'm haveing an issue every time I try to use the player editor portion of the trainer. any time I try to set the hotkey this happens. See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at AssassinsCreedBlackFlag_CH.Form1.tEditorHotkeys_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
AssassinsCreedBlackFlag_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
a
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
AssassinsCreedBlackFlag_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I run the trainer as administrator already.

 
Maxtor87  posted on Jan 04, 2015 4:46:05 PM - Report post

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Mine doesn't crashes but my editor doesn't work... only the Num Keys Options works fine so far. Any idea how to make the Editor to work? Good job by the way guys
 
Dark_Fire_Pro  posted on Jan 07, 2015 2:48:22 PM - Report post

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I seem to be having an issue with the trainer itself now, my game crashes everytime I hit the F1 key.
 
Victory  posted on Jan 19, 2015 8:26:14 PM - Report post

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Same same, If you try to activate the trainer it crashes the game .
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