FEEDBACK: Trainer Requests System - Cheat Happens General Discussions Message Board (Page 1)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  SAVE 25% ON A LIFETIME MEMBERSHIP WITH PROMO CODE "CHULIFEPROMO25" -- SHORT TIME! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
GENERAL DISCUSSIONS MESSAGE BOARD
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 1 of 5     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    This topic is locked Post Reply    Help Help   
 
 MESSAGE BOARDS >> GENERAL DISCUSSIONS
 This topic is Locked  FEEDBACK: Trainer Requests System  
 
 
Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 19782 
Joined: Dec 01, 2001   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 6:27:51 AM - Report post  (8)  (0)       This topic is locked   post reply 

We need your feedback.

Our current system for keeping up with trainer requests is becoming too difficult to manage. With all of the new 4-bit games being released on Steam every day, early access betas, DLCs, addons, re-releases on GOG, etc, it's just too much to consider and we have to prioritize in some way. A lot of people think that because a game is $2.99 then it should be a no-brainer that we make a trainer for it. The problem is that these dink games are usually the most difficult to work with as they use some pre-built scripting engine which creates and compiles the games on-the-fly. This can take hours and hours to nail down and test with various systems and scenarios. So, a $2.99 game may cost us $300 in programming hours and that doesn't even include the 500 updates that will surely come afterwards.

What I propose is a credits based request system be implemented. Each yearly UNL member will get 5 credits per month and lifetime will get 10 per month. Each user can assign 1 or all of their credits to any particular trainer request. Once a title reaches 50 points, then it will be considered for a trainer. If for some reason a trainer cannot be made, then those credits will be refunded to the users and the game marked as "untrainable". Credits would stack or roll-over each month for each user. We would sell credit packs for those users that would like to get more credits without having to wait for their account to build them on their own. This might help for those niche games that may not receive enough requests otherwise. There would be no time limit on requests.

As it is right now, we're spending valuable time and resources making trainers that sometimes get less than 10 downloads. We're also spending time trying to keep up with all the various requests, how many there were for each game, if the same user requested multiple times, etc. People are throwing requests out even if they don't have the game just because they can. By placing a value and limit on these requests, hopefully we'll get a more true idea of the interest in a particular game so that we're not wasting time.

Note that some games, especially those that are AAA titles, will automatically get a trainer and it will not be necessary to spend credits on them. We would maintain a list of these so that people don't spend credits on them unnecessarily.

Please let us know your thoughts in this thread.

---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
CH Promo Club Member

Send a PM to techowl
CH PROMO CLUB
techowl
  send PM
  view profile
  add to friends

Russia 
User #: 899469
Posts: 6686 
Joined: Jan 19, 2010   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 6:53:59 AM - Report post  (0)  (0)       This topic is locked   post reply 

I like it and the way people can buy "credits" seems like a good idea and a good way to be able to pay the expenses for programmers. And if I may be so bold maybe adding it here: Link The screenshots is where I Added the tab myself. It's an idea only.

[Edited by Sapphire, 11/12/2013 7:00:48 AM]

---------------------------------------------------------------------------
~ CH PROMO CLUB ~
Honorable Cheaters

CH Promo Club President

Send a PM to kingkob
PROMO CLUB PREZ
kingkob
  send PM
  view profile
  add to friends

Israel 
User #: 1134529
Posts: 10167 
Joined: Feb 14, 2011   
Last visit: Sep 17, 2014
Posted: Nov 12, 2013 8:21:49 AM - Report post  (0)  (0)       This topic is locked   post reply 

I like it, not only it's a good efficient system I think it also adds even more prestige to the site.
---------------------------------------------------------------------------
~ CH PROMO CLUB ~
cheating games not gamers


“History teaches us that men and nations behave wisely once they have exhausted all other alternatives."
Moderator

Send a PM to Neo7
MODERATOR
Neo7
  send PM
  view profile
  add to friends

Japan 
User #: 475
Posts: 8064 
Joined: Jan 17, 2004   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 8:27:25 AM - Report post  (0)  (0)       This topic is locked   post reply 

If there is a flood of games that meet the 50 mark, how will priority be established? By how many points they have? By which game got to 50 first? Will it also encourage titles that normally would be considered trainable but difficult to be marked as "untrainable"?
---------------------------------------------------------------------------
Your bitterness, I will dispel
Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 19782 
Joined: Dec 01, 2001   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 8:38:09 AM - Report post  (1)  (0)       This topic is locked   post reply 

First ones to 50 would be considered first. Once a title hits 50, there would be no need to spend points on it further. It would not affect our decision to train or not train certain games based on difficulty.
---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
CH Promo Club Member

Send a PM to techowl
CH PROMO CLUB
techowl
  send PM
  view profile
  add to friends

Russia 
User #: 899469
Posts: 6686 
Joined: Jan 19, 2010   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 8:41:41 AM - Report post  (0)  (0)       This topic is locked   post reply 

Also the points given, will they be counted when the system gets made or from when people joined or when someone purchased lifetime/yearly. 10 for each month would be overkill but maybe those who purchased lifetime can get 1 credit for every second month they have been lifetime or something?
---------------------------------------------------------------------------
~ CH PROMO CLUB ~
Honorable Cheaters

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to kefkev
ELITE
kefkev
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 544432
Posts: 11 
Joined: Oct 22, 2008   
Last visit: Sep 16, 2014
Posted: Nov 12, 2013 8:43:55 AM - Report post  (0)  (0)       This topic is locked   post reply 

Well if this makes it easier for you guys etc.

Just do it!
It's a good idea tho.

Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 19782 
Joined: Dec 01, 2001   
Last visit: Sep 19, 2014
Posted: Nov 12, 2013 8:46:17 AM - Report post  (1)  (0)       This topic is locked   post reply 

Points will start fresh with the month in which the program launches.
---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
Page 1 of 5     First Page     Previous Page     Next Page     Last Page
Go to page: 2  3  4  5 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 11:06:34 AM
Return to General Discussions Message Board 2806 users online.   2648 guests / 158 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE