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Can someone clarify this for me
 
Nfamousone  posted on Sep 07, 2013 9:42:32 PM - Report post

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I've been playing this game off and on, due to work, etc. But the last total war games, i was able to make army after army after army. Can someone explain to me how this game mechanic work for this game? Am I only allowed to have a certain amount of troops based off of generals?

I'm not even sure how to produce artillery weapons for my army, even tho I've researched everything on the factions tree. Thanks in advance!

 
Artius  posted on Sep 07, 2013 9:51:56 PM - Report post

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Yes, they completely reworked the army system. Every army has to be led by a general, every fleet an admiral. You are limited to the number of generals and admirals by your current imperium level.

I am not sure about artillery, someone can correct me but I believe u can recruit them after building a workshop.

 
QuintusFontane  posted on Sep 07, 2013 10:34:45 PM - Report post

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quote:
originally posted by Nfamousone

I've been playing this game off and on, due to work, etc. But the last total war games, i was able to make army after army after army. Can someone explain to me how this game mechanic work for this game? Am I only allowed to have a certain amount of troops based off of generals?

I'm not even sure how to produce artillery weapons for my army, even tho I've researched everything on the factions tree. Thanks in advance!

Yeah, things have been switched up a little.

Firstly, generals and armies. As has been stated, as your Imperium level rises, the amount of active armies, fleets and agents you can have. I'm not entirely sure if I like or dislike this system yet, I'm kind of on the fence, but if you're not a fan, there are mods out already that address this and various other aspects. If you go over to TWcenter and find the Rome 2 mod threads, you'll find them; there are at least two available that alter the army/fleet/agent limits (If I remember correctly, Radious' mod increases it to 40!).

In regards to artillery weapons, units and upgrades such as armour, weaponry, shields and morale etc, that all runs off buildings now. In your in game encyclopedia, look at the various buildings available to the faction you're playing as, and you'll see what that building does. For artillery weapons, it's one of the workshop tree buildings (The woodworking one). Remember that benefits and disadvantages, abilities and unlocks are province wide, not just isolated to that settlement, so you need to plan what you want that province to do. What I find myself doing is setting up my first province to be melee unit oriented, with armour, weapon and morale upgrades, and the buildings that enable most of the melee unit recruitment options. You'll need to balance these buildings out with buildings that increase public opinion to counter the large amounts of squalor they create (There are mods that reduce the penalties of squalor too, also on TWcenter).

Hope that clears some things up for you pal, this game takes a little learning to get your head round, even for TW vets.

 
Nfamousone  posted on Sep 07, 2013 10:48:29 PM - Report post

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Awesome, thanks for answering, very helpful!
 
lordoliv678  posted on Sep 08, 2013 2:39:01 AM - Report post

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On the bright side you dont have to chase those pesky 1 stack armies anymore. In return you get a perma garrison depending on what building you build in your settlement. It still doesnt mean you are totally safe though.
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