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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > STARPOINT GEMINI 2
 Starpoint Gemini 2 Trainer  
 
 
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Posted: Oct 02, 2013 12:17:30 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Orillioth:

You rock

Oh!

Yes inded!

Greetings!

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I play video/PC games since PONG was released ...
No, I'm not an old man... I'm young man for longer than you!
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Posted: Oct 07, 2013 1:49:55 PM - Report post  (0)  (0)       Post Reply  post reply  

and now i cant run the tranier with out the game and the traner, coz there is a new vertion 05015 , man thads anoien , both for you and for us the user, hope you do not give up and abanden the traner for this game.

[Edited by honer, 10/7/2013 1:56:25 PM]

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Posted: Oct 07, 2013 2:07:41 PM - Report post  (0)  (0)       Post Reply  post reply  

Trainer has been updated already and will be posted shortly.
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Posted: Oct 07, 2013 2:49:30 PM - Report post  (0)  (0)       Post Reply  post reply  

Just wanted to say thanks 0x90. You've been a pro at keeping this game updated!
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Kill a thousand men and they will hate you. Kill a million men and they will queue to face you. But kill a single man and they will see monsters and devils in every shadow.
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Posted: Oct 15, 2013 12:18:14 PM - Report post  (0)  (0)       Post Reply  post reply  

Alpha getting better, here's the new improvements and adjustments :

"v0.5016, October 14, 2013
--------------------------------------
Version v0.5016 is up and running. The invincible ships are now fixed. This update is smaller than previous updates, as you might have noticed by the change list posted below.

We've done a lot more work (on skills, enhancements, HUD, Freelance missions), but that is not yet ready for release.

We'll bring more in the next update planned for Monday (October 21). That should bring quite a bit more .

You already know the drill. If the game doesn't update automatically, please restart Steam client .

LIST OF CHANGES
FIXED: A bug where a planet model would "follow" you through a T-Gate jump
FIXED: You can no longer fly into a planet when in Power to engines mode
FIXED: Firing weapons is now deactivated as intended in Power to engines, even if you started charging PTE while firing weapons
FIXED: Player Reputation is now limited to +/- 2500 as intended. This bug could cause hostile objects to appear as friendly.
FIXED: Several scripting errors that could cause memory leaks and crashes
FIXED: A bug that caused god mode on AI ships
FIXED: A bug where the sykbox wouldn't switch to a new one if the player was inside a nebula when entering a new skybox region
FIXED: Double objectives no longer appear while on Patrol Freelance mission
ADDED: When a mission is completed, a special panel now opens up to show rewards
ADDED: A small radar alert (ping when enemies enter your sensor radius
ADDED: Individual asteroids can now be targeted to view their hitpoints. Hitpoints depend on asteroid size.
ADDED: Two more Relay satellite models for more variation
ADDED: Structures now have a default Active and a Deactivated states which will serve as a basis for Maintenance Freelance missions
UPDATED: Reflectors on Mining facilities now use better materials
UPDATED: Increased waypoint radius and improved mission waypoint layout on Patrol Freelance mission
UPDATED: Using the Jettison cargo button on more than 1 commodity in stack now opens up small panel to set the amount to jettison
UPDATED: Notepad++ plugin files. Changes posted on modding.starpointgemini.com"

It's great to see the birth of a game that should/could be a masterpiece

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Freedom is doing what we enjoy, happiness is enjoying what we do.

La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.

Happy gamer
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Posted: Oct 16, 2013 1:29:10 AM - Report post  (0)  (0)       Post Reply  post reply  

Gracias, thanks, merci
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Freedom is doing what we enjoy, happiness is enjoying what we do.

La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.

Happy gamer
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Posted: Oct 23, 2013 6:39:54 PM - Report post  (0)  (0)       Post Reply  post reply  

"v0.5017, October 22, 2013" is out and running.

It will require several more trainers to follow the ascent of this game until released to "public".

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Freedom is doing what we enjoy, happiness is enjoying what we do.

La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.

Happy gamer
Joyeux luron
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Posted: Oct 23, 2013 7:10:07 PM - Report post  (1)  (0)       Post Reply  post reply  

Game has been put on a weekly trainer update schedule.
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