This Trainer doesnt seems to start for me? anyonels got the same problem?
I also have the same problem. The first time I actually had a problem with a trainer. I run my trainers in admin mode and exempted them from AV scans.
I get an error stating that is looking for a file c:\users\xxx\appdata\local\temp\~mnn133.tmp
Had the same problem and had to keep my AV from scanning that dir, cause if you have Norton or one of the others it might keep that file from being ritten. once I stopped AV from scanning that dir it fixed the problem
I finally got the trainer to run by exempting the temp folder from AV scans. Symantec keeps thinking that the trainer is writing a trojan to the folder.
It looks like I'll have to fiddle with my AV exemptions list every time I used this trainer. Anyway thanks for creating a trainer for this game. Space-sims are not that popular for a lot of gamers but I appreciate the effort.
New version 0.6006, and it's great, lots of improvements
FIXED: You can no longer delete NewSave FIXED: Starchart tutorial related crash FIXED: Turret view shortcut (def. V) now works properly FIXED: Mem-leak - Perks are flushed from memory on game reload FIXED: Mem-leak - Officers are flushed from memory on game reload FIXED: Mem-leak & exploit - Licenses could become doubled FIXED: Bounty board panel can now be moved around FIXED: Esc button now closes the Bounty board panel and then the Starchart FIXED: Text on Commodities hint is no longer cut-off FIXED: A bug related to opening the tutorial and the Starchart at the same time and pressing Esc button FIXED: Errors on Fighter hints FIXED: Actual shortcuts are now displayed in tutorial texts FIXED: Wrong hint was shown on some hangar slots in the Drydock->Loadout panel ADDED: A lot more random ships flying around in space. This is only the first step, as we'll return to the subject to tweak each individual region ADDED: Fighter wings Fighters can now be launched Hangar Enhancements now work properly Updated hints on Hangar and Fighter wings Fighter idle AI - Fly out and stay near carrier Mark target (on Context menu) designates the object as fighter primary target Fighter definition files added to enable modding Updated Fighters.wdt database table to enable modding Added sitRep panels for each fighter wing on the left side of the HUD Fixed several errors on Fighter hints and added more information Fighters return to carrier prior to T-Gate jump Some interceptors and all bombers carry both light and heavy weapons ADDED: Invert mouse option in the Options -> Controls panel UPDATED: First step on upgrading the tutorial mechanics is implemented All unlocked tutorials are listed and can be accessed at any time with the button on the upper-right HUD console (shaped like a question mark) Added new tutorials and changed some existing ones ADDED: Mark target (context menu action) is now operational for hostile ships. Fire at will is not yet influenced by this command ADDED: Fighting in the vicinity of a station forces the station to call for reinforcements for help ADDED: Special "heroes" - persistent ships flying around Gemini who can be hunted down for special rewards. This is ONLY the first step, as we have yet to implement randomly generated news linked to heroes and their whereabouts. ADDED: Auto-pilot now avoids planets. This is the first, basic implementation, simply to avoid those annoying space collisions ADDED: Added new script functions (for modders; check modding.starpointgemini.com for details) UPDATED: Status of "heroes" is properly saved UPDATED: AI ships will use Power to Engines to reach their opponent and engage them UPDATED: Security and Military ships (by profession) will aid their allies if attacked within 2500 distance MODDING: Updated Notepad++ script plugins (for modders; check modding.starpointgemini.com for details) MODDING: Added Modding section -> Modding databases on website (for modders; check modding.starpointgemini.com for details) MODDING: Added Miscellaneous section -> Bonuses list on website (for modders; check modding.starpointgemini.com for details) MODDING: Added Miscellaneous section -> Text formatting on website (for modders; check modding.starpointgemini.com for details)
--------------------------------------------------------------------------- Freedom is doing what we enjoy, happiness is enjoying what we do.
La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.
Need a littel help here, cant get inf energy, add exp and add skill to work. What can i do to make thes to work? sorry for my spelling coz im terrible on writhing... Btw thx again for the sweet trainers you all make for us noobs.. =) =) =)