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Official Trainer Thread  Starpoint Gemini 2 Trainer
 
leetgundamner  posted on Dec 30, 2013 4:11:51 AM - Report post

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quote:
originally posted by Crackle01

quote:
originally posted by leetgundamner

quote:
originally posted by Bas007

This Trainer doesnt seems to start for me? anyonels got the same problem?

I also have the same problem. The first time I actually had a problem with a trainer. I run my trainers in admin mode and exempted them from AV scans.

I get an error stating that is looking for a file c:\users\xxx\appdata\local\temp\~mnn133.tmp

Had the same problem and had to keep my AV from scanning that dir, cause if you have Norton or one of the others it might keep that file from being ritten. once I stopped AV from scanning that dir it fixed the problem

I finally got the trainer to run by exempting the temp folder from AV scans. Symantec keeps thinking that the trainer is writing a trojan to the folder.

It looks like I'll have to fiddle with my AV exemptions list every time I used this trainer. Anyway thanks for creating a trainer for this game. Space-sims are not that popular for a lot of gamers but I appreciate the effort.

 
B4Marc  posted on Jan 17, 2014 11:54:29 AM - Report post

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New version 0.6006, and it's great, lots of improvements


FIXED: You can no longer delete NewSave
FIXED: Starchart tutorial related crash
FIXED: Turret view shortcut (def. V) now works properly
FIXED: Mem-leak - Perks are flushed from memory on game reload
FIXED: Mem-leak - Officers are flushed from memory on game reload
FIXED: Mem-leak & exploit - Licenses could become doubled
FIXED: Bounty board panel can now be moved around
FIXED: Esc button now closes the Bounty board panel and then the Starchart
FIXED: Text on Commodities hint is no longer cut-off
FIXED: A bug related to opening the tutorial and the Starchart at the same time and pressing Esc button
FIXED: Errors on Fighter hints
FIXED: Actual shortcuts are now displayed in tutorial texts
FIXED: Wrong hint was shown on some hangar slots in the Drydock->Loadout panel
ADDED: A lot more random ships flying around in space. This is only the first step, as we'll return to the subject to tweak each individual region
ADDED: Fighter wings
Fighters can now be launched
Hangar Enhancements now work properly
Updated hints on Hangar and Fighter wings
Fighter idle AI - Fly out and stay near carrier
Mark target (on Context menu) designates the object as fighter primary target
Fighter definition files added to enable modding
Updated Fighters.wdt database table to enable modding
Added sitRep panels for each fighter wing on the left side of the HUD
Fixed several errors on Fighter hints and added more information
Fighters return to carrier prior to T-Gate jump
Some interceptors and all bombers carry both light and heavy weapons
ADDED: Invert mouse option in the Options -> Controls panel
UPDATED: First step on upgrading the tutorial mechanics is implemented
All unlocked tutorials are listed and can be accessed at any time with the button on the upper-right HUD console (shaped like a question mark)
Added new tutorials and changed some existing ones
ADDED: Mark target (context menu action) is now operational for hostile ships. Fire at will is not yet influenced by this command
ADDED: Fighting in the vicinity of a station forces the station to call for reinforcements for help
ADDED: Special "heroes" - persistent ships flying around Gemini who can be hunted down for special rewards. This is ONLY the first step, as we have yet to implement randomly generated news linked to heroes and their whereabouts.
ADDED: Auto-pilot now avoids planets. This is the first, basic implementation, simply to avoid those annoying space collisions
ADDED: Added new script functions (for modders; check modding.starpointgemini.com for details)
UPDATED: Status of "heroes" is properly saved
UPDATED: AI ships will use Power to Engines to reach their opponent and engage them
UPDATED: Security and Military ships (by profession) will aid their allies if attacked within 2500 distance
MODDING: Updated Notepad++ script plugins (for modders; check modding.starpointgemini.com for details)
MODDING: Added Modding section -> Modding databases on website (for modders; check modding.starpointgemini.com for details)
MODDING: Added Miscellaneous section -> Bonuses list on website (for modders; check modding.starpointgemini.com for details)
MODDING: Added Miscellaneous section -> Text formatting on website (for modders; check modding.starpointgemini.com for details)

 
B4Marc  posted on Jan 18, 2014 12:55:39 AM - Report post

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Thank you 0X090
 
B4Marc  posted on Jan 20, 2014 12:24:33 PM - Report post

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Again, Thank You, it's great to have support, even for a game still in the alpha stage
 
B4Marc  posted on Jan 21, 2014 7:00:27 PM - Report post

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Already 19 trainers for SG2 who still in Alpha.

0x90, you're great

Hopefully, you're not going to discontinue re-,re-,re-patching this trainer when the game will be released due to an impressive list of updates

I appreciate your work

 
PWizard  posted on Jan 21, 2014 7:06:26 PM - Report post

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Please note that the next update for this game will require a LIFETIME membership in order to download.
 
orubun  posted on Jan 25, 2014 5:24:32 PM - Report post

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thx for all the trainers..

Need a littel help here, cant get inf energy, add exp and add skill to work. What can i do to make thes to work? sorry for my spelling coz im terrible on writhing... Btw thx again for the sweet trainers you all make for us noobs.. =) =) =)

 
tifalita  posted on Jan 31, 2014 8:28:13 PM - Report post

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same here
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