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Total War: Rome 2 Trainer
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  Total War: Rome 2 Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to sajaxom
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    sajaxom posted on Sep 03, 2013 9:50:45 AM - Report post
     
    quote:
    originally posted by Testify

    I have my fingers crossed for a godmode for units in battles

    You can bump an army up to level 9 and add all of the legacies - it's practically god mode. They own in combat. Just finished taking out 2000 Syracuse hoplites with 800 Roman hastati. I wiped the floor with them.

    If you love their trainers, get the unlimited membership! It is absolutely worth it.
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    sajaxom posted on Sep 03, 2013 9:56:02 AM - Report post
     
    Heads up to CH staff - if you have unused or unusable Legacy or Skill points left at the end of the turn, it notifies you every turn. It could get pretty annoying, so if you add an "Add Skill Points" or "Add Legacy", you may want to toss in a reset for them which removes any additional unspent Legacy and Skill points. I maxed out a character messing around with it, and now if he gets a level I have to clear out the additional points or get notified every turn. Thanks.
    If you love their trainers, get the unlimited membership! It is absolutely worth it.
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    WDRatt posted on Sep 03, 2013 11:03:53 AM - Report post
     
    why on earth would you want a god mode for troops in battle?? its not even a game that way...you just cruise through the world with a mob unit...

    First impressions:
    - Settlement management is 200% better and more varied...though it looks a bit stagnant since so far, always the same units available (still growing the buildings though...but been at it for 4 hours now...)
    - Battles...i dont know why, but they feel disappointing...too fast, units are too small (or so i feel) and appear to have no real advantage over each other (except the build up of the legacies)...for example, put up a phalanx versus a unit of swordsman charging head on and the result is not what's expected (skewered ready-to-barbeque swordsman), they seem to get past the spear wall with relatively low casualties and it becomes a brawl like any other...
    - OP cavalry (yet tiny units!)...cleared a battlefield with 2 light cavalry units just doing envelopment...the batlle started even, ended up with a 10:1 kill ratio for me...
    - Not much to say about naval...i hate it and seem to get b***f***** on every engagement (maybe thats why i hate it so far )

    [Edited by WDRatt, 9/3/2013 11:44:16 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to narc780
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    narc780 posted on Sep 03, 2013 11:11:33 AM - Report post
     
    my body is ready
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    sajaxom posted on Sep 03, 2013 11:14:35 AM - Report post
     
    Agreed. The legacies are a nice touch - overpowered, but not so much that you can win without working for it.
    If you love their trainers, get the unlimited membership! It is absolutely worth it.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    djodius posted on Sep 03, 2013 11:46:54 AM - Report post
     
    An option add imperium can be a good idea for recruit more army or an option for change the number of maximum generals of army can be recruit to 99

    [Edited by djodius, 9/3/2013 11:50:08 AM]
  • Send a message to Ulrah
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    Ulrah posted on Sep 03, 2013 11:59:36 AM - Report post
     
    quote:
    originally posted by WDRatt

    why on earth would you want a god mode for troops in battle?? its not even a game that way...you just cruise through the world with a mob unit...

    First impressions:
    - Settlement management is 200% better and more varied...though it looks a bit stagnant since so far, always the same units available (still growing the buildings though...but been at it for 4 hours now...)
    - Battles...i dont know why, but they feel disappointing...too fast, units are too small (or so i feel) and appear to have no real advantage over each other (except the build up of the legacies)...for example, put up a phalanx versus a unit of swordsman charging head on and the result is not what's expected (skewered ready-to-barbeque swordsman), they seem to get past the spear wall with relatively low casualties and it becomes a brawl like any other...
    - OP cavalry (yet tiny units!)...cleared a battlefield with 2 light cavalry units just doing envelopment...the batlle started even, ended up with a 10:1 kill ratio for me...
    - Not much to say about naval...i hate it and seem to get b***f***** on every engagement (maybe thats why i hate it so far )

    [Edited by WDRatt, 9/3/2013 11:44:16 AM]

    Yeah, the units need to be slowed down and the charges look completely spastic to the point where it may just be completely broken and needs an immediate patch.

    Apart from the most important thing in the entire game (real time battlefield engagements) being utterly broken everything else is freaking awesome.

     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to maximilian3394w
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    maximilian3394w posted on Sep 03, 2013 12:02:47 PM - Report post
     
    quote:
    originally posted by djodius

    An option add imperium can be a good idea for recruit more army or an option for change the number of maximum generals of army can be recruit to 99

    [Edited by djodius, 9/3/2013 11:50:08 AM]

    That´s a really good idea.
    If it possible in some way, of course

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