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How to know game dev. company SUCKS..
 
bugattiboy  posted on Aug 25, 2013 10:12:33 PM - Report post

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quote:
originally posted by Kaizer

The symptoms are very clear, like :
1. Releasing game in beta even alpha condition then let their customer be their freebie beta tester to test their game for them

2. Focusing more on day one DLC than releasing a stable proper games

3. Creating so many pathetic DLC to reap more profits

4. Using online DRM to force people to stay online everytimes

5. Creating short games for full prices

6. Creating sequel of games with so few new feats again & again & too heavily relying on its brand name

7. Made false advertising for their games

[Edited by Kaizer, 8/22/2013 7:58:36 PM]

Do you work for EA? Because you just quoted their exact checklist.

 
sauced  posted on Aug 25, 2013 10:36:01 PM - Report post

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I can agree with Payday 2 it should be incredibly simple to release a large patch for the game instead of 2mb several times each week.

As for EU4 its a complex board game with MANY features and as you know Paradox has always been patching their games rapidly, atleast to me their patches makes sense.

[Edited by sauced, 8/25/2013 10:38:42 PM]

 
Neo7  posted on Aug 25, 2013 11:55:36 PM - Report post

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It's not that the devs suck. It's that IT management (often not competent at functional nor technical skills) has failed them in terrible, terrible ways. More often than not it is the result of "feature creep" which is where the client and/or IT managers go "HEY GUYS YOU KNOW WHAT WOULD BE NEAT DO THIS AND THAT AND GOTTA BE DUE BY THIS DATE". It leads to...

1. Not enough time to deliver clean code. Just code that works.

2. Lots of defects that will need to be fixed (good chunk of those updates will carry a few bug fixes if the project made it past the zone of feature creep).

3. In the above two, management will see the growing defects and try to "resolve" it by bringing in more management to tell you what to do and when it needs to be done. This winds up on two paths.

4A. In case where defect fixing can take place, because of #1, maintained is painful, slow, and often introduces new bugs because the original code was not properly cared for.

4B. In case where feature creep zone is still in full effect, developers will be given unrealistic goals to introduce features in timely manner as well as getting the defect count down (never happens).

5. Because of #3 and #4, management will have a lot of builds to give the illusion of progress. In reality QA and management are constantly demanding "WTF is going on? You need to assist with this new branch of code! Do these hotfixes so we can push it out!

6. If the game has reached this stage and somewhat decent enough, it will survive. Otherwise it becomes a victim of being a mini fad and dying to IT management poisoning.

[Edited by moderator Neo7, 8/26/2013 12:18:56 AM]

 
ServiusTheBear  posted on Aug 26, 2013 12:22:58 AM - Report post

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quote:
originally posted by Neo7

It's not that the devs suck. It's that IT management (often not competent at functional nor technical skills) has failed them in terrible, terrible ways. More often than not it is the result of "feature creep" which is where the client and/or IT managers go "HEY GUYS YOU KNOW WHAT WOULD BE NEAT DO THIS AND THAT AND GOTTA BE DUE BY THIS DATE". It leads to...

1. Not enough time to deliver clean code. Just code that works.

2. Lots of defects that will need to be fixed (good chunk of those updates will carry a few bug fixes if the project made it past the zone of feature creep).

3. In the above two, management will see the growing defects and try to "resolve" it by bringing in more management to tell you what to do and when it needs to be done. This winds up on two paths.

4A. In case where defect fixing can take place, because of #1, maintained is painful, slow, and often introduces new bugs because the original code was not properly cared for.

4B. In case where feature creep zone is still in full effect, developers will be given unrealistic goals to introduce features in timely manner as well as getting the defect count down (never happens).

5. Because of #3 and #4, management will have a lot of builds to give the illusion of progress. In reality QA and management are constantly demanding "WTF is going on? You need to assist with this new branch of code! Do these hotfixes so we can push it out!

6. If the game has reached this stage and somewhat decent enough, it will survive. Otherwise it becomes a victim of being a mini fad and dying to IT management poisoning.

[Edited by moderator Neo7, 8/26/2013 12:18:56 AM]

Has to agree with you on all points.

 
DABhand  posted on Aug 26, 2013 4:01:09 AM - Report post

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quote:
originally posted by Kaizer

The symptoms are very clear, like :
1. Releasing game in beta even alpha condition then let their customer be their freebie beta tester to test their game for them

2. Focusing more on day one DLC than releasing a stable proper games

3. Creating so many pathetic DLC to reap more profits

4. Using online DRM to force people to stay online everytimes

5. Creating short games for full prices

6. Creating sequel of games with so few new feats again & again & too heavily relying on its brand name

7. Made false advertising for their games

[Edited by Kaizer, 8/22/2013 7:58:36 PM]

1. Only a small handful of games are released far too early.

2. Not all games have day one DLC, or DLC at all.

3. Point 2 answers this also. DLC for games like Fallout 3 etc are a bonus with extended play for an already vast game. You could almost say the same is true for card games like Magic the Gathering etc when the release countless new packs and cards.

4. Not all games again use a persistent online DRM scheme.

5. Blame the consumers who want eye candy over content, and thats what they get.

6. Again this does not apply to the vast majority of games at all. You are just throwing out random excuses that irk you.

7. Only a couple of games have had that accolade the last year. Again this is only for a small couple of games not every game.


Like I said before, I think you picked points that annoy you and are nothing to do with the whole picture.

 
ServiusTheBear  posted on Aug 26, 2013 5:32:22 AM - Report post

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quote:
originally posted by DABhand

quote:
originally posted by Kaizer

The symptoms are very clear, like :
1. Releasing game in beta even alpha condition then let their customer be their freebie beta tester to test their game for them

2. Focusing more on day one DLC than releasing a stable proper games

3. Creating so many pathetic DLC to reap more profits

4. Using online DRM to force people to stay online everytimes

5. Creating short games for full prices

6. Creating sequel of games with so few new feats again & again & too heavily relying on its brand name

7. Made false advertising for their games

[Edited by Kaizer, 8/22/2013 7:58:36 PM]

1. Only a small handful of games are released far too early.

2. Not all games have day one DLC, or DLC at all.

3. Point 2 answers this also. DLC for games like Fallout 3 etc are a bonus with extended play for an already vast game. You could almost say the same is true for card games like Magic the Gathering etc when the release countless new packs and cards.

4. Not all games again use a persistent online DRM scheme.

5. Blame the consumers who want eye candy over content, and thats what they get.

6. Again this does not apply to the vast majority of games at all. You are just throwing out random excuses that irk you.

7. Only a couple of games have had that accolade the last year. Again this is only for a small couple of games not every game.


Like I said before, I think you picked points that annoy you and are nothing to do with the whole picture.

1. I have to say I rather not see companies put out Beta's or Alpha's. But that is my personal opinion.

2. Day one DLC content or ULC on the first day. I am not that bothered about. Now to the stable games. I have say yes in a way they should be making sure they are more stable and more bug free.

3. To the pathetic DLC to reap profits! I have to say I blame this on the consumers who want shinies. Forget about being able to make your character look like a gold head and actually point out we do not need that stuff. E.g. DONT BUY IT! As Dab pointed out FO3 has many DLC that offered more to the game. That is the content we as the consumer should be asking for!

4. Like Dab has pointed out there is not many games that do that so in my book be glad. But also. Hell we are online nearly 24/7 theses days. That is what they are point to. Cause they do not focus on what would probably be a small percentage who play not connected to the net.

5. To me I feel these are ruined by the focus on mp. Since a few game I have played have been short on sp story and more focused on mp. So in a way I feel its more of the mp side that causes it. Then that is my opinion.

6. I have to stand on Dab side on his response maybe add a little of my own opinion. I am grateful to the game sequels that come out, I might not get more features but I never expect to. I play the game and enjoy it.

7. I stand by Dab on this one to.

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