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Cheats?
 
vonBraun  posted on Aug 17, 2013 12:27:29 PM - Report post

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SAGE
Okay..the province ID's are found in the History folder under provinces. The numeric number in front of the province name is it's ID. EXAMPLE: "own 62" will give you Leipzig.

The static modifiers I'm having some issues with. I can get it work for a couple turns then recruitment speed will jump to the original several days time??

viscountvics: I change static modifiers load game, select your scenario and nation. Then go to your options (lower left) select bonus Human. Once you start you should see the reduction in recruitment time. The rest of the modifiers not sure if they are working...at least they don't seem to be. Refer to my above problem after a few turns. I still believe the best fix is to build an event to fire these. However, this game requires the cheat event to also be in the localization folder. That language is difficult to figure what it wants....any help??

 
FrostyAK  posted on Aug 18, 2013 2:11:50 AM - Report post

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You can always modify existing event for example 6015 in events\RandomEvents.txt , modify trigger so it can only go off if you start it and then just add whatever to results.

#########################################################
#Festivities#
#########################################################
country_event = {
id = 6015
title = "EVTNAME6015"
desc = "EVTDESC6015"
picture = COURT_eventPicture

is_triggered_only = yes

trigger = {
is_at_war = no
NOT = { overextension_percentage = 0.01 }
adm = 25
}

mean_time_to_happen = {
days = 1

modifier = {
factor = 2.0
adm = 5
}
modifier = {
factor = 2.0
luck = yes
}
modifier = {
factor = 0.66
NOT = { production_efficiency = 0.5 }
}
}

option = {
name = "EVTOPTA6015" # Arrange festivities
ai_chance = { factor = 30 }
add_stability = 3
add_war_exhaustion = -50
add_inflation = -5
add_prestige = 10
add_adm_power = 250
add_dip_power = 250
add_mil_power = 250
add_papal_influence = 5
add_army_tradition = 250
add_navy_tradition = 250
add_manpower = 1
add_legitimacy = 10
create_conquistador = 100
create_explorer = 100
create_general = 100
create_admiral = 100
add_treasury = 1000
add_mercantilism = 0.1
add_republican_tradition = 0.1

}
option = {
name = "EVTOPTB6015" # Such nonsense, wasting money like that!
ai_chance = { factor = 70 }
create_general = 100
create_admiral = 100
random_owned_province = {
limit = { has_port = yes }
heavy_ship = ROOT
add_base_tax = 1
add_province_manpower = 2

}

}

}
---------------
you can also modify permanent triggers/modifiers (in common\event_modifiers folder for ex) and then add them in event so you can apply them to whatever country your playing.


 
fatarion  posted on Aug 18, 2013 6:38:26 AM - Report post

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SAGE
Anyone knows how to add diplomats/merchants/missionaries etc. with cheats? tried EU3's "diplomat" cheat but it says "unknown command"...
 
geos  posted on Aug 18, 2013 2:31:14 PM - Report post

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ELITE
vonBraun

I think you confused sites or pressed a wrong a link. It doesn't require any "downloaders" and just offers straightforward link. Its one of the few sites that still does it. I've just tested it myself on IE.

Try just copy/pasting it into your browser address line or change your browser:

www.mediafire.com/download/gg3l57l20b4iwdt/Cheats_EU_IV.zip

As to province id's - you should check this folder:

\Europa Universalis IV\history

It contains folder with country tags and province ID's.

[Edited by geos, 8/18/2013 2:45:20 PM]

 
vonBraun  posted on Aug 18, 2013 7:53:06 PM - Report post

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GEOS:

Thanks I've downloaded and placed/replaced these files in my game directory. Do I have to do anything to launch these cheats?

 
geos  posted on Aug 19, 2013 2:03:06 PM - Report post

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quote:
originally posted by vonBraun

GEOS:

Thanks I've downloaded and placed/replaced these files in my game directory. Do I have to do anything to launch these cheats?

No, just open decisions panel inside game.

 
vonBraun  posted on Aug 19, 2013 5:26:03 PM - Report post

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It works! Thanks for the help.
 
Slvrbuu  posted on Aug 19, 2013 5:54:49 PM - Report post

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ELITE
Make two new .txt, one in:
'SteamApps\common\Europa Universalis IV\common\event_modifiers'

the other in:
'SteamApps\common\Europa Universalis IV\events'

No particular name is needed for either one, I called mine 'cheats.txt' for the both of them.

quote:
originally posted by Cheats.txt in events


###################
# Cheat Events #
###################

namespace = cheats

country_event = {
id = cheats.1
title = "cheats.EVTNAME1"
desc = "cheats.EVTDESC1"
picture = THEATRE_eventPicture

is_triggered_only = yes

option = {
name = "cheats.EVTOPTA1"
trigger = {
NOT = { has_country_modifier = cheat_country_adm }
}
add_country_modifier = {
name = "cheat_country_adm"
duration = -1
}
}
option = {
name = "cheats.EVTOPTA1"
trigger = {
has_country_modifier = cheat_country_adm
}
remove_country_modifier = cheat_country_adm
}
option = {
name = "cheats.EVTOPTB1"
trigger = {
NOT = { has_country_modifier = cheat_country_econ }
}
add_country_modifier = {
name = "cheat_country_econ"
duration = -1
}
}
option = {
name = "cheats.EVTOPTB1"
trigger = {
has_country_modifier = cheat_country_econ
}
remove_country_modifier = cheat_country_econ
}
option = {
name = "cheats.EVTOPTC1"
trigger = {
NOT = { has_country_modifier = cheat_country_mil }
}
add_country_modifier = {
name = "cheat_country_mil"
duration = -1
}
}
option = {
name = "cheats.EVTOPTC1"
trigger = {
has_country_modifier = cheat_country_mil
}
remove_country_modifier = cheat_country_mil
}
option = {
name = "cheats.EVTOPTD1"

any_country = {
limit = {
AND = {
ai = yes
OR = {
has_country_modifier = cheat_country_adm
has_country_modifier = cheat_country_econ
has_country_modifier = cheat_country_mil
}
}
}
remove_country_modifier = cheat_country_adm
remove_country_modifier = cheat_country_econ
remove_country_modifier = cheat_country_mil
}
}
}

quote:
originally posted by cheats.txt in event_modifiers


cheat_country_adm = {
global_revolt_risk = -1000
global_missionary_strength = 10
global_colonial_growth = 1000
global_spy_defence = 10
stability_cost_modifier = -1000
#missionaries = 10
#diplomats = 10
#merchants = 30
advisor_pool = 15
advisor_cost = -0.95
heir_chance = 5
prestige = 100
prestige_decay = -10
fabricate_claims_time = -1000
core_creation = -10
#diplomatic_upkeep = 100
#diplomatic_reputation = 100
unjustified_demands = -1000
#idea_cost = -1
#dip_tech_cost_modifier = -1
#mil_tech_cost_modifier = -1
#adm_tech_cost_modifier = -1
#technology_cost = -0.99
temples_influence = 100
religious_unity = 100
tolerance_own = 100
tolerance_heretic = 100
tolerance_heathen = 100
range = 100
colonist_placement_chance = 1
colonist_time = -0.99
spy_offence = 100
discovered_relations_impact = -100
rebel_support_efficiency = 10
#papal_influence = 1000
}
cheat_country_econ = {
global_tax_modifier = 0.5
global_trade_income_modifier = 0.95
global_tariffs = 0.5
global_trade_power = 5
global_prov_trade_power_modifier = 10
global_foreign_trade_power = 5
global_prov_trade_power_modifier = 10
interest = -10
trade_efficiency = 5
production_efficiency = 5
build_cost = -0.80
overseas_income = 0.5
republican_tradition = 100
trade_steering = 10
trade_range_modifier = 10
}
cheat_country_mil ={
global_regiment_cost = -0.99
#global_manpower = 10
global_ship_cost = -0.95
#global_manpower_modifier = 5
global_regiment_recruit_speed = -100
global_ship_recruit_speed = -100
army_tradition_decay = -100
navy_tradition_decay = -100
army_tradition = 100
navy_tradition = 100
#land_forcelimit = 100
#naval_forcelimit = 100
naval_morale = 100
land_morale = 100
embargo_efficiency = 5
manpower_recovery_speed = 100
recover_army_morale_speed = 100
#land_maintenance_modifier = -1
#naval_maintenance_modifier = -1
#merc_maintenance_modifier = -1
mercenary_cost = -1
defensiveness = 100
discipline = 100
blockade_efficiency = 10
war_exhaustion = -100
war_exhaustion_cost = -1
leader_siege = 100
leader_fire = 100
leader_shock = 100
leader_naval_manuever = 100
}

now make a .yml in the localisation folder. If you don't know how just copy one of the other ones and rename it to 'cheat_events_l_english.yml'. Open it with Notepad++ or your favorite txt editor. Clear everything in it and paste the following:

quote:
originally posted by cheats.yml in Localisation


l_english:
cheats.EVTNAME1: "Manage Country Buffs"
cheats.EVTDESC1: "Select a buff to add to your country"
cheats.EVTOPTA1: "Add or remove Administrative Buff"
cheats.EVTOPTB1: "Add or remove Economic Buff"
cheats.EVTOPTC1: "Add or remove Military Buff"
cheats.EVTOPTD1: "Remove all buffs from any AI"
cheat_country_adm: "Improved Country Administration!"
desc_cheat_country_adm: "Your country has been enhanced!"
cheat_country_econ: "Improved Country Economy!"
desc_cheat_country_econ: "Your country has been enhanced!"
cheat_country_mil: "Improved Country Military!"
desc_cheat_country_mil: "Your country has been enhanced!"

Adjust the values of the modifiers to whatever you deem necessary. Add or remove the hashtags(#) before any of the lines to disable that line and therefore disable that effect as displayed above.

If you don't want to do all this you can use my mod here: Link where I've made it a mod for ease of enabling and disabling.

Enjoy!

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