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Cheats?
 
nevets8  posted on Aug 15, 2013 9:18:28 AM - Report post

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How do I find a Specific TAG or my own country TAG cause i have tried a few codes and none work
 
Tahtawy  posted on Aug 15, 2013 2:30:32 PM - Report post

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Countries folder in your game dir

Example
C:\Europa Universalis IV\history\countries

Country Tag is the the three letter abbreviation of that country's name most of the time..

Example:
Castille: CAS
France: FRA
England: ENG

 
Jasuke1991  posted on Aug 15, 2013 5:40:59 PM - Report post

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quote:
originally posted by Tahtawy

Cash (amount)
Prestige
Legitimacy
Manpower (amount)
Stability
yesman - Positive response from AI
kill - Kills your country monarch (try different state codes)
event (event id)

Also try modding static modifiers in the common folder

Example:
player_handicap = {
global_manpower_modifier = 10.5
land_forcelimit_modifier = 10.5
global_regiment_cost = -0.99
global_ship_cost = -0.99
inflation_reduction = 0.99
global_revolt_risk = -20
war_exhaustion = -0.99
core_creation = -0.99
advisor_pool = 10
diplomatic_upkeep = 10
free_leader_pool = 10


Still trying other codes from previous paradox games, wish me luck...


As for instant build

trying adding that line to the previousely mentioned static modifiers paragraph
regiment_recruit_speed = -1.0 #100% faster to build troops
ship_recruit_speed = -1.0 #100% faster to build ships

[Edited by Tahtawy, 8/13/2013 10:20:52 PM]


player_handicap = {
global_manpower_modifier = 200
land_forcelimit_modifier = 2
global_regiment_cost = -1
global_ship_cost = -1
inflation_reduction = 0.5
global_revolt_risk = -100
war_exhaustion = -0.5
core_creation = -0.95
advisor_pool = 15
diplomatic_upkeep = 1
free_leader_pool = 10
global_tax_modifier = 2.5
regiment_recruit_speed = -2
global_ship_recruit_speed = -2
ship_recruit_speed = -2
supply_limit = 100
papal_influence = 15
merchants = 2
diplomats = 2
missionaries = 2
colonists = 2
army_tradition_decay = -1
navy_tradition_decay = -1
stability_cost_modifier = -0.9
mil_tech_cost_modifier = -0.7
dip_tech_cost_modifier = -0.7
adm_tech_cost_modifier = -0.7
idea_cost_modifier = -0.9
idea_cost = -0.9
build_cost = -2
spy_offence = 1
global_trade_power = 10
military_power_increase = 10
diplomatic_power_increase = 10
administrative_power_increase = 10
mil_power_increase = 10
dip_power_increase = 10
adm_power_increase = 10
power_increase = 10
global_colonial_growth = 2000
colonist_time = -0.99
production_efficiency = 10
trade_efficiency = 5
trade_range_modifier = 2.5
naval_attrition = -2
}

 
geos  posted on Aug 15, 2013 7:17:53 PM - Report post

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I've modified Makotech's cheat mod from official forums:

www.mediafire.com/download/gg3l57l20b4iwdt/Cheats_EU_IV.zip

Just put it in the game's directory.

It adds buttons in decisions menu for money and administrative/military/diplomatic power, stability, manpower, adds cores and changes religion in all your provinces.

Allows you to change your government type to republic (works for Byzantium) and changes opinion with other countries.

I've also added buttons for constructing buildings in all your provinces level 1 to level 4 and cheats for prestige/legitimacy.

[Edited by geos, 8/15/2013 7:20:03 PM]

 
vonBraun  posted on Aug 16, 2013 5:18:32 PM - Report post

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Geos - this site wants me to download its "downloader" in order to use this .zip. Is there a way to get it without going through this mess?
 
vonBraun  posted on Aug 16, 2013 5:23:53 PM - Report post

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Anyone have the province ID's? they are located in the game directory but coded..
 
jlrx81  posted on Aug 16, 2013 9:48:05 PM - Report post

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quote:
originally posted by vonBraun

Anyone have the province ID's? they are located in the game directory but coded..

I don't know specifically what the province ID's are but if you look at your save game, type in a province name you can find it and which country owns it, you can modify anything about it like adding a claim to it, changing its culture/religion, etc as well as changing who it is controlled by.

 
viscountvics  posted on Aug 17, 2013 2:19:03 AM - Report post

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How do we make this work? I changed the file but in game nothing works.

I made a new game with player handicap and the text are still showing the vanilla values.

is there anything else that we need to change?

EDIT: I mean the static modifier one

[Edited by viscountvics, 8/17/2013 2:19:36 AM]

[Edited by viscountvics, 8/17/2013 2:35:06 AM]

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