I have been using the original 8/21 trainer and the freeze time function is not working for me in either trainer (just updated to the 8/24 version). In the 8/21 build the it freezes the minigame completely on Trailblazing and will not let Mayhem minigames complete. In the Mayhem minigames my multiplier never resets to zero and the minigame continues until I manually exit, failing the minigame. In the 8/24 build the trainer no longer freezes the game but the freeze timer function does not appear to be working for me at all.
Otherwise, great trainer. Thank you to the CH team.
If you hit the freeze timer option again it unfreezes the timer and allows the game to continue. It's the same way with the Mayhem and other destruction minigames. Once you attain the gold score, disable the freeze timer option and it will complete the round.
The option must be disabled during any countdown and enabled afterward. This means you need to disable and reenable the option between fight club rounds too.
I read back and personally I didn't see anyone saying anything wrong, just politely pointing out there is an issue in the last update so the CH crew knew there was a problem. Surely the guys here do appreciate polite and helpful feedback.
Don't get me wrong there are some buttheads out there who get demanding, I just never saw it in the last 2 pages.
The CH guys are legends in my unco game playing handbook, and we try to help in any way possible.
Like Beta testers..
We've had the freeze mission timer working for a while, should of got the hang of the mini games by now anyway...
The timer options will be removed completely in the next trainer update.
Sorry to hear that but I can understand the decision. Keep up the good work.
i am sorry to hear that too.. its amazing how some people always ruin it for people like us that apppreciate the awesome work CH does!
I'd like to think this has nothing to do with people giving feedback about some timers not entirely working. Rather, I suspect, since these timers don't work universally (different events having different code), that they decided it's easier just to remove them altogether, instead of dealing with the confusion of having them work only sometimes.
exactly... we're not able to make them work 100% with all of the variations of the timers. 99% of the complaints come from the timer options. So, it's better to just remove them then to have a board full of complaints when everything else is working fine.
New trainer uploaded.
--------------------------------------------------------------------------- Chris O'Rorke (firstname.lastname@example.org) Co-Founder: Cheat Happens.com