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Patch 1.11 Tomorrow with the EUIV launc
 
Slvrbuu  posted on Aug 12, 2013 9:17:09 AM - Report post

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Originally posted here: Link

quote:
originally posted by Doomdark@Paradoxforums

Patch v1.11 will be released tomorrow in order to support the EUIV Converter and Customization DLCs. Here is the patch change log.

GAMEPLAY
- Added auto-invite function to plots
- Added auto stop plot functionality under intrigue tab.
- Added Siege leader trait
- Added so bastard dynasties are generated when the first bastard is born.
- Fixed so holy orders can use their special units in a defensive war where they are the primary defender.
- Fixed CTD occured when starting between 1184-1185
- Fixed Duke Dafydd II of Gwynedd invalid state in history files
- Slowed down fleet movement
- Increased movement time for armies onto or off fleets

INTERFACE
- Added Favorite IP table to multiplayer menu
- Added an approve button for laws so you can change your mind later if you initially ignored the law.
- Fixed so you can see what characters has had a plot proposal sent to them.
- Now support to select ship-exclusive using ALT key.

MODDING:
- It's now possible to read additional data into existing landed titles in mods
- It's now possible to read additional data into existing religions in mods
- Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions
- Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines
- Fixed custom tooltip trigger and effect always returning true
- Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines

 
Caliber  posted on Aug 12, 2013 12:39:24 PM - Report post

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just about sick and tired of this game. it's ridiculous. the developer of the 'clausewicz' engine is obviously a work in progress...
 
Slvrbuu  posted on Aug 12, 2013 3:54:51 PM - Report post

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quote:
originally posted by Caliber

just about sick and tired of this game. it's ridiculous. the developer of the 'clausewicz' engine is obviously a work in progress...

They're using a newer updated version of it for EUIV. They modified the engine for CKII because people petitioned for a CKII save exporter to import into EUIV. So they made sure the provinces and country tags and all that other stuff exports properly and matches up with the ones in EUIV.

Otherwise we have these player made exporters which when imported put Russia on the Spanish peninsula and Spain as a one state province in the HRE. :P

The Customizer was also a big request so people can rename their Kingdoms and Duchies without having to mod.

 
hatchets  posted on Aug 13, 2013 8:13:08 AM - Report post

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The amount of patches (and by extension the amount of trainers needed) is truely insane, and i agree with caliber that it feels more like a work in progress, they need to lock down stuff on release, and if EU4 is as patch happy, i fear for the future, either way, that little patch (7.8mb) is out now fyi, thanks for sticking with this fantastic game right to the end, we all owe ye.
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