Company of Heroes 2
Steam was supposed to be their to stop piracy yet it cost more in up dates, patches and continual running of the users bandwidth to keep it going. Which of course the user pays for in internet time.
COH2 game and its massive amounts of patches is just a fine example of how the games developer should be taken to court for producing an inferior product that doesn't have the requirements to be sold on commercial markets.
One thing i did notice was if COH2 crashed, either offline or online. The game is not able to be played till a 13 meg file is uploaded. At one stage i was getting up to 10 crashes a day.
I wish they would've continued on the same track they did with the creation of vCoH. With every patch and expansion, it just goes downhill, in my opinion.
Those of you that complain about the number of patches though, clearly haven't got DotA 2, L4D 2, or TF 2. Patching occurs virtually daily - removed the bloody games just to stop Steam from messing about with them.
I think all these so called patches have to do with all the dumb commanders and camo they offer for $$$. Every time a new commander or new camo is available, it seems steam updates the game.
I'm also curious if somehow steam can detect the trainer being in use. Maybe I'm being paranoid, but sometimes when I'm playing with the trainer and I quit COH2, I get a bug splat screen. Then when I restart the game, it needs to update. Probably coincidence.
[Edited by no_pulse, 9/26/2013 9:39:07 PM]
[Edited by no_pulse, 9/26/2013 9:39:47 PM]