$8.2 billion. That’s the price of freedom for Activision Blizzard, who have truck a deal to buy 601 million shares from Vivendi and trade on as an independent public company. 172 million of those shares were purchased by a group set up by Acti CEO Bobby Kotick and co-chair Brian Kelly, who lined the pot with $100 million in personal pocket change.
Reuters report that Vivendi’s share in Actiblizz will dwindle from a 61% to 12% as a result of the deal, freeing up some swift cash for Vivendi to spend on branded lollipops and looming debt and handing BlizzVision a 13.8% share hike. What time is it? It’s BUSINESS TIME.
The Guardian note that a portion of the buy was aided by investment from Chinese firm, Tencent, who also own a majority share of Riot Games, who made League of Legends, a minority share in Epic, and could provide some useful market expertise if ActiBlizz are looking to reverse the recent decline in Chinese WoW subs. Additionally, with no partner to move their cash into other affairs, Activison Blizzard will have more freedom to reinvest profits back into its studios, or see them through any future market wobbles. In the statement accompanying the deal’s announcement, Kotick said that the buy leaves ActiBlizz with “$3bn cash on hand to preserve financial stability.” That can’t hurt given the potentially destabilising influence of the next gen console launch at the end of the year.
But Kotick et al will still have shareholders expecting yearly Call of Duty instalments. WoW subs are dipping, and Blizzard are in the process of making “large design and technology changes” to Project Titan. Still, the future hardly looks bad at all for Kotick and co. CoD: Ghosts is on the way, and Bungie’s promising let’s-shoot-things-together-in-the-future game, Destiny, looks very promising, even if it isn’t confirmed for PC yet, damnit.
The real question is, what else could we do with £8.2 billion? You could build a house out of Nvidia Titans and still have enough cash left over to buy the Moon.
[Edited by ArchDuke, 7/26/2013 11:44:56 AM]
They are incapable of innovation, and therefore cannot live on their own. Within the next three years, they'll sell themselves back, or find a new rich parent to finance them.
[Edited by Dhampy, 7/26/2013 11:50:06 AM]
They changed the single player perspective of the game, and the response was good from gamers in general from what I have seen/read/heard, particularly because of Turbo and company (the dogs used in the motion capture for the... dogs), the all-knowing fish AI and Dogs.
For me personally it will be the same as it was for:
4: Modern Warfare
Modern Warfare 2
Black Ops 2 (only Call of Duty games I have purchased ever)
Wait for it to get cheap or buy it from a third party website AKA CD keys website, simply because when a Call of Duty game is released, the previous gets empty in it's online servers (except 4 because of piracy), should this not be the case with Black Ops 2 I won't be buying Ghosts, because I do like to play Call of Duty online. (my body is prepared for the flame I will receive for this)
Damn I wrote more than I had planned about something nothing to do with the topic
The Modern warfare side is cod 4 with another "Russia is bad, m'kay" campaign and horribly "Balanced" gameplay, the black ops side is cod WaW with "This story gets more and more desperate as it goes, future, yeah!" story and zombies which is now very sub par when compared to COD WaW.
Essentially the sales record comes from kids who see their friends playing it then asking their parents to buy it each year, even though it's the same as last time.
Also in regards to Blizz; diablo 3.
I know this, omitted it from my post for two obvious reasons:
Dhampy referred the financial aspect of this ordeal, to which it is irrelevant whether the sales record comes from Vietnam War veterans, mentally handicapped Panamanians or kids who their friends playing it then asking their parents to buy it each year.
Second reason being it seemed fairly obvious that those kids are indeed the people who buy them.
KeSPA is not dying anytime soon from that RTS series
I was not referring to Starcraft. That series represents something like less than 1% of Bliztavision's revenue, not particularly relevant outside of SK.