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Official Trainer Thread  Civilization 5: Brave New World Trainer
 
caas  posted on Jul 23, 2013 1:52:56 AM - Report post

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quote:
originally posted by PWizard

A new version of the trainer has been uploaded to fix the added gold issue. As far as why can 2800+ members run the trainer fine and 3-5 cannot, we have no answer. Most likely it is some AV, firewall or other security software interfering with the way this particular trainer is coded.

It works for me atm, but if I may ask a request. Would it be possible to get the trainer to work with a standard (limited) account on windows 7, giving the trainer elevated admin rights from a different account?

It's not good practise to work with an admin account in daily business.

[Edited by caas, 7/23/2013 12:16:26 PM]

 
CelticPagan  posted on Jul 24, 2013 8:20:57 AM - Report post

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My thanks to the trainer makers once again! This latest update is now working for me just fine without any issues!! You are the best
 
armin2000  posted on Jul 25, 2013 12:44:08 PM - Report post

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Thanks a lot
 
hekmat  posted on Jul 25, 2013 5:00:56 PM - Report post

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I have been trying to download the new trainer for the past 3 days, everytime I click on the link I get the second page which is preparing the trainer and then get a file not found (error 404) page. Is there an issue with the site or something to do with my login?
 
michel200  posted on Jul 25, 2013 5:22:34 PM - Report post

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The download link seems to be down. Could you please check it? Thanks forwarded
 
hekmat  posted on Jul 25, 2013 5:54:14 PM - Report post

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Thanks, it is working now.
 
asdewqaz  posted on Jul 29, 2013 3:12:34 PM - Report post

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Greetings.
I have a laptop Eurocom, this new lasted trainer does not work. Make special keys like "Shift+1" "Shift+2" and so on, except Numpad 1 2 3 4. Thank you.
 
kbernstar  posted on Jul 29, 2013 3:21:13 PM - Report post

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I'm not sure if this has to do with using the trainer to rush research points or not but it's my guess that it is. I'll have to run a full game without it to find out, will take a bit to be certain.

However, it appears that rushing research too quickly has some interesting conflicts with the new World Congress. Since you get 1 turn research until pretty much near the Atomic Age, you blow through all the ages forcing the world to rush through ages faster than the game would expect and faster than the vote processes of the World Congress (since the standard vote happens every 30 turns and you'll blow through an age faster than 30 turns with the research points).

The result of this is that after the first time you can propose resolutions in the World Congress, it gets stuck and for the rest of the game, World Congress no longer works for anything other than the special sessions for picking a host. You are unable to vote on or enact/veto any resolutions and any resolutions proposed by dead civilizations get stuck enacted for the rest of the game (in my game, Celts banned marble and for the rest of the game, even after they died, marble ban was always proposed and enacted).

So i'm curious if there's a way to set research points like policy/faith points or have it as a toggle function or have it like earlier versions of the trainer where you gave much less research points when using it.

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