LOGIN  .  SIGNUP   .  SUPPORT 
HOME / PC CHEATS & TRAINERS / HORIZON / MESSAGE BOARD / TRAINER QUESTION

Horizon Discussion

 
Horizon Trainer
 

Message Board for PC version

Signup   Message Boards Home   Newest Posts   My Favorite Boards   My Threads
Page 4 of 6   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
Trainer Question
 
Shadowmage  posted on Jul 11, 2013 3:48:10 PM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to Shadowmage
ELITE
What is the 'cruisader'? Is this a cruiser or some other type of ship that needs to be discovered or research?
 
0x90  posted on Jul 11, 2013 4:11:15 PM - Report post

Trainer Maker
Send a message to 0x90
STAFF
Yes it's the third ship and yes it's the cruiser, my fault.
 
JamieK  posted on Jul 11, 2013 4:27:41 PM - Report post

Current rank: 2 Stars. Next Rank at 1000 Posts.
Send a message to JamieK
ELITE
The ingame scientist option doesn't work, num2 doesn't work, the rest does though.

Might try a different key, but got some real life obligations to take care of.

 
JamieK  posted on Jul 12, 2013 12:05:58 PM - Report post

Current rank: 2 Stars. Next Rank at 1000 Posts.
Send a message to JamieK
ELITE
quote:
originally posted by JamieK

The ingame scientist option doesn't work, num2 doesn't work, the rest does though.

Might try a different key, but got some real life obligations to take care of.

I have tried other keys and it doesn't work when I use any key for the scientist button, though I have found it via artmoney and it was quite easy to find, search for the initial value, then change it using the trainer and then search the edited value and bam, I found the population value, workforce value and scientist value that way.

 
wingusndingus  posted on Dec 02, 2013 11:37:48 PM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to wingusndingus
ELITE
Hey people, FIrstly, thanks for the trainer! im finding some functions quite handy.
But the one thats got me stumped is the Government set of buildings on the Facilities tab.
For the life of me i cant seem to get a Colony to change to a Capital (i wonder if theyve hardcoded capital planets?)
1. I select the planet i want to change.
2. I start building a cruiser.
3. I change the resources as a test to see if things are working (rich to poor and visa versa)
4. I choose Capital from the Government section of the Facilities tab and press Set.
5. Nothings changed, the planet still has a Colony building and not capital.

Has anyone found this function to work?
I can get the other buildings on that tab to build (but for some reason they all need to be repaired and never seem to complete that task), just not this one.

 
JamieK  posted on Dec 08, 2013 11:38:01 AM - Report post

Current rank: 2 Stars. Next Rank at 1000 Posts.
Send a message to JamieK
ELITE
Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol

 
ZZGashi  posted on Dec 08, 2013 6:10:38 PM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to ZZGashi
VETERAN
quote:
originally posted by JamieK

Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol

I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.

 
JamieK  posted on Dec 08, 2013 10:56:43 PM - Report post

Current rank: 2 Stars. Next Rank at 1000 Posts.
Send a message to JamieK
ELITE
quote:
originally posted by ZZGashi

quote:
originally posted by JamieK

Well, that colony editing thing on the trainer is just for the homeworld and that does work fine, sadly, i am using the test branch, which makes this trainer not work at all.

This isn't a post asking for a trainer for the test branch version, i can wait for it to go to the main version, but the race customization is so uber cool...i wish they didn't remove the editable files, bloody devs. lol

I know what you mean, locking the trait files so we cannot edit them, and then to get a modded template to work you have to put it in as a mod, which of course are not supported just yet. Whenever the trainer makers at Cheathappens make a new version of the trainer, it would be nice if it included an option for unlimited trait points or something like that.

Well, it depends...i would prefer a button to press to add 10 more points or 25 more points.

I mean, i have found the location of the trait points, but it refuses to allow any modification, i can set it to 500, it kinda changes ingame, but it just refuses to allow 500 points to register and sticks to its legit amount.

Its located under strings on cheat engine and under text on artmoney.

Page 4 of 6   •  First Page  •  Previous Page  •   Next Page  •   Last Page
  Post Reply
Go to page: 1  2  3  4  5  6 
All times are (GMT -06:00) Central Time (US & Canada). Current time is 10:47:40 PM
Cheat Happens Premium
 
* Access PC trainers and exclusive content
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
Latest Trainer
Horizon Trainer
• Unlimited Credits
• Scientists
• +41 Editor
  Show all Cheats & Trainers