Grand Theft Auto V (GTA 5)
I think the bare min. will be an AMD 4100 quad core.
The max CPU will be whatever the latest INTEL & AMD chips are out in November.
As for GPU's well I hope they support a 7750 AMD radeon.
2. It does require a Direct X 11 compatible card. So no DX9 or 10 cards will play it.
3. There is no MAX CPU requirements.
There have been some supposedly leaked pc specs for GTAV and they were stupidly high tbh, like Watchdogs high.
AMD FX8350 or Intel i5 4570
AMD HD R9 280 or Nvidia GTX770
and 35GB HDD space (50gb for installation)
Now obviously till Rockstar actually officially release the requirements, take these with a grain of salt, also I feel sorry for AMD users if these turn out to be the final requirements as we only have 2 cpu's above the recommended one left atm, while Intel has a fair amount of choice left.
[Edited by Darth_Furball, 6/15/2014 1:15:29 AM]
If you don't believe me, boot GTAIV up and player for 5 mins at AFx2 and bump it up one notch at a time, you will also see the 'jaggies' start to disappear too, which should NOT happen if it was only adjusting AF.
AA = Antialiasing.
AF = Anisotropic Filtering.
[Edited by Darth_Furball, 6/15/2014 9:21:04 AM]
Thats just a dumb set of Requirements.
Bear in mind the PS3 and PS4 have lesser hardware than that.
The one major restriction is that the game will require a DX11 GPU.
Just don't be surprised to see a lot of games on next gen consoles and pc's to start requiring (not minimum specs) AMD FX8350's or Intel i5 4670's and a minimum of 8gb of ram.
It is already happening, and it is not going to slow down.
Already there are 5 games this year alone that require specs that high.
Assassin's Creed Unity
GTA V (possibly)
and those are a few off the top of my head.
[Edited by Darth_Furball, 6/15/2014 12:14:39 PM]
Even if, it's more likely to happen AFTER consoles catch up to similar specs such as that. For a game to suddenly demand that huge of a delta between what the current gen consoles are capable of is completely unreasonable and can arguably be contradictory due to the limitations of the consoles.
The console CPUs may have 8 cores but the CPU was designed to be low voltage to accommodate decent power usage in not just consoles but tablets, notebooks, mini-PC systems (the consoles would fall under this category) and servers. It doesn't need a whole lot of processing power to do what it needs. I'm not sure where you're getting "high requirements" for the other three games because the system requirements only need an Intel Core 2 Quad CPU with the max being 2.6 GHz (Watch Dogs) which is not a very impressive CPU compared to the iX series or FX8350. If you were thinking what it takes to max out the game then that's an entirely different concept than system requirements.
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