Yes and No, this is a game of leap-frog, there maybe some small amount of time where some of the developers/publishers get the upper hand and then the code for any anti-cheat gets hacked and then the process starts all over again
Now you also have to take this into context, most of the anti-cheat methods being used are for multi player games, which I support anti-cheat methods.
In my single player campaigns, no, I'm totally against these forms of protection, but that doesn't mean that the developers/publishers will not be using the same methods to prevent this in single player modes too
There is a point/limit to how much you can say cheats improve the game experience. Now games are made to test you. You should at least complete it once without the cheats or several times on different difficulties and then use cheats. Cause thats how they should be played.
But! Then its fun to go through spraying bullets or rockets all over the place. But then its fun to beat it without. So in a way its half n half. I know I love to win with a huge advantage. Cause I just love to dominate. Hence why I wonder why everyone says don't give Chris a power job
But anyhows. I still kinda feel that the statement *cheats improve a gamers experience.* Is off in many ways. But am diverting from the main point.
ACS have been brought in due to MP and due to being online. Which coincides with those damn annoying DRM's that do not work well. Now I can't understand why they would have it effect the SP aspect of the game. Now I do not think they are dictating on purpose how you use it after you completed the game. I just think they have not really set their systems right. Why take time to focus an ACS to one bit when we can have it cover it all which probably will take less time to code set.
I can understand it sucks. But its like cracks. They bring out new stuff we crack it. They bring out new ACS we crack it. Now I know of a few ACS that are really hard to crack. One is used on a Korean MMO that some old friends still play and another is on freelancer.
So in the future it will continue to be a fight.
Freelancer can be Modded anyway you see fit, as long as the Game Engine will play it. I know I'm and old Freelancer and a modder, and i know some great modders of the game.
Though why anyone would need to cheat with this game is beyond me.
Most cheating is done on Servers where thats a BIG NO NO. and i support those admin and servers.
The SP of the game really doesn't need any cheats, just some skill playing Space Sims.
Their isn't one aspect of the game a gamer can't play through if they want to.
As for Cheats: You can use the mod manager with the game and it has a few cheats ( Mods ) built in it if you have to Cheat this game, made by Game Modders. Though not all the cheats will work with all Mods. Thats due to coding and the game engine itself.
The game is just basically a bunch of ini. files dumped into folders.
When Microsoft dumped the game, so did the anti cheat system go out the window. Except for what was built into the the Server side Client of the game.
Most anti cheat is done on the server side by the admins that run the servers. And Mods to stop Cheating and Active Admins. And yes there still are Servers out there.
And yes it's just as fun today as it was when it came out to play.
And DRM is useless.
Though the point is not all games need a Cheat. though they do bring up other aspects to new game play in some games. Games are meant to be a challenge.
I agree with you on most gaming in general, though Freelancer isn't one of them.
Yellow Eagle / Dirty Bird
[Edited by jcmarkland, 12/1/2013 1:37:51 AM]
when you pay big Bucks for a game how many members turn to CHU for that extra well needed help lol of course we do also I just love these CHU trainers, I get a buzz when I hear Trainer Activated and bingo Mirraluka is the Man of War lol.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem