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 Company of Heroes 2 Trainer  
 
 
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Posted: Jul 17, 2013 1:17:21 AM - Report post  (0)  (0)       Post Reply  post reply  

Ty

[Edited by coolnikhel, 7/17/2013 4:37:36 PM]

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Posted: Jul 20, 2013 4:30:53 PM - Report post  (0)  (0)       Post Reply  post reply  

Ok, I didn't see this posted in here, so looking for some help.

I got the latest version of CoH2 (3.0.0.9804) and the correct trainer for this.

My Steam client says it's up to date (as of July 9th version)

Ive disabled my firewalls/AV programs and ran as administrator

Now, when I start the game and press F1, it says "trainer activated" and then it does nothing but continuously says "activated activated activated activated....." you get the picture.

However, if I hit the ALT key, it stops saying that. However, the trainer still does not work. I am still digging through your forums to see if I can find a solution, but so far nothing works.

I've tried restarting the game and all, but on occasion, CoH2 will crash and I will get that bug splat report. After that, it says there is an update for CoH 2, which it downloads and sets it back to the current version again. Not sure what is causing this, or even why it makes me reupdate an already up to date game. Any ideas?

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Posted: Jul 20, 2013 7:33:12 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by firefox_83:

Ok, I didn't see this posted in here, so looking for some help.

I got the latest version of CoH2 (3.0.0.9804) and the correct trainer for this.

My Steam client says it's up to date (as of July 9th version)

Ive disabled my firewalls/AV programs and ran as administrator

Now, when I start the game and press F1, it says "trainer activated" and then it does nothing but continuously says "activated activated activated activated....." you get the picture.

However, if I hit the ALT key, it stops saying that. However, the trainer still does not work. I am still digging through your forums to see if I can find a solution, but so far nothing works.

I've tried restarting the game and all, but on occasion, CoH2 will crash and I will get that bug splat report. After that, it says there is an update for CoH 2, which it downloads and sets it back to the current version again. Not sure what is causing this, or even why it makes me reupdate an already up to date game. Any ideas?

regarding the activated sounds..

Reboot your computer

1 either you have an actual stuck key or defective keyboard

2 or something has filled the keyboard cache with information telling the motherboard that the keyboard key is still down.

this has been covered many times before.

regarding the COH2 updating, this is a normal and stupid thing that the game does when it crashes..

regarding the trainer not working with your game, likely something is blocking the injection of the trainer into the game.

best,
Cal


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Posted: Jul 22, 2013 9:07:17 PM - Report post  (0)  (0)       Post Reply  post reply  

I know you did already a great job with the trainer, but is there any chance to have an editor where all doctrines would be available or something like that. Now I played the campaign, all the missions of the theater of war and I'm almost level 100... I would love to play with Isu152, Is2, T34/85, Kv8 or to have Tiger and Elefant all playable in one party.
I'm only asking.
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Posted: Jul 29, 2013 10:45:13 AM - Report post  (0)  (0)       Post Reply  post reply  

So im having this wierd problem after i started using the last trainer.
The game seems to crash all t he damn time and i cant really find the cause for it, and after every crash i have to "update" COH 2 and that takes about 20 minutes.

Options i use is 1,2,3,4,5,7,8 and the super unit on like 3-4 units.
And the occasional reset cooldown.

I dunno if it would help if i posted the crash report or w/e the game gives.


Anyone else experience this as well?

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Posted: Jul 29, 2013 2:18:13 PM - Report post  (0)  (0)       Post Reply  post reply  

Updates July 30th, 2013

General

Fixed 1 frame delay between user input and unit movement
Updates to vehicle pathing
Langreskaya Spring and Winter maps added (1v1 in automatch and 1v1 and 2v2 in custom game)

Balance

Commander Ability Changes

The following abilities had their command point (CP) cost reduced to increase commander appeal. In contrast to the majority of Soviet Commanders a number of German doctrines did not have abilities available at 1 CP.

Panzer Tactician: Command point cost from 2 to 1
Mortar-Half-track: Command point cost from 2 to 1
Artillery Field Officer: Command point cost from 2 to 1
Riegel 43 AT Mine: Command point cost from 2 to 1
Fear Propaganda Artillery: Command point cost from 5 to 3

Rapid Conscription

The following changes were made to improve the usability of Rapid Conscription and Relief Infantry. Overall, it was very difficult to recover your cost on investment to both abilities due to their relatively low duration time. The goal was to increase the rate at which players could recover their cost and provide a possibility to earn back more than the initial resource investment.

Maximum replaced squads from 6 to 2
Duration from 30s to 120s
Recharge time from 90s to 180s
Cost from 200 MU to 160 MU
Ability now replaces lost squads with Conscripts rather than Penal Battalions
Updated tooltip to better reflect ability functionality

Relief Infantry

Maximum replaced squads from 6 to 3
Duration from 60s to 120s
Recharge time from 90s to 180s
Updated tooltip to better reflect ability functionality

Hit the Dirt

Previously, Hit the Dirt had the capacity to have its modifier stack with cover. This led to extremely durable units at very little cost to the user. It also impacted many of our combat systems, leading to inconsistent or undesirable behavior such as snipers missing the infantry.

Hit the dirt now provides light cover rather than a 0.5 received accuracy modifier.

JU-87D Strafing Run

The JU-87D Strafing Run now functions as a suppression ability. The loiter behavior was modified to improve the visuals of the off-map and make it more susceptible to anti-air weapons.

Attacks per aircraft from 5 to 3
Delay between attacks from 3s to 18s
Duration time from 48s to 75s
Target lead in from 50 to 20
Target lead out from 60 to 20
Target attack distance from 150 to 225
Target attack time from 2.125 to 4.25
Modified UI barrage radius to match the loiter radius of the JU-87D
Damage from 8 to 2.5
Rate of fire from 32 to 16
Suppression from 0.12 to 0.25
Max range from 175 to 225

Opel Blitz Cargo Truck

Previously, the cargo truck was multiplying a sectors value by a factor of 2. This resulted in extreme edge cases where fuel and munition incomes were higher than expected. To resolve this, supply trucks will only add a set amount of resources to sectors.

A cargo truck setup within a sector now adds 3 fuel and 5 munitions per minute, rather than multiplying the sectors value by 2
Cargo truck cost from 200 to 300 manpower

Adjustments to Scatter Distance

The following units had their scatter distance refactored to better match their performance and design. Higher scatter values generally implies weapons are less accurate.

IS-2
• Scatter distance max from 7.5 to 2.86
Panzer IV
• Scatter distance max from 6 to 9.5
T70
• Scatter distance max from 1.84 to 1.7
T34-85
• Scatter distance max from 3.4 to 2.6
Tiger
• Scatter distance max from 6.8 to 4.3
Ostwind
• Scatter distance max from 1.98 to 2.15
Brummbar
• Scatter distance max from 4.55 to 1

HMG Suppression Modifiers

HMG teams no longer function efficiently while pinned. This discourages tactics such as moving a HMG team into a setup HMG team unless on the flank. Pinned HMG squads now have the following modifiers applied to their squad:

Weapon accuracy is now reduced by 75%
Weapons reload has been increased by 100%
Weapon cooldown has been increased by 100%
Weapon scatter has been increased by 320%
The Maxim HMG now properly has its movement reduced while suppressed

Correction from Patch on June 13

Stug target size set from 20 to 14
Riegel AT Mine recharge from 30s to 0s

Bug Fixes

Command tank now properly validates, this prevents the user from using the call in when they are near max pop.
Incendiary barrage duration now better matches its deployment time.

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Posted: Jul 30, 2013 6:45:06 PM - Report post  (0)  (0)       Post Reply  post reply  

steam just updated version from 9804 to 9954, just for fyi thanks
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Posted: Jul 30, 2013 8:35:50 PM - Report post  (0)  (0)       Post Reply  post reply  

l think it updated to .9945 , or have l the wrong version.
Can we please have an update,soon.l Hope this game is still getting updates. Thanks in advance.

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