Kerbal Space Program Discussion
Numpad 1: Add 50,000 Money
Numpad 2: Add 10 Science
For money you must first click on 'Spaceplane Hangar' and leave the hangar.
Then you can add/edit your money. In order to update the value ingame you
must enter the hangar again.
For science you must click on 'Research and Development' then close the screen.
Then you can add/edit science. In order to update the value ingame you must
purchase a research or gain science legally.
The trainer requires .NET framework 4.5 or above.
The trainer does not work on Vista or older.
[Edited by PWizard, 4/29/2015 9:30:13 AM]
No crash damage
Infinite EVA Fuel
Allow Part Clipping
Im not complaining, just think its a waste of your valuable time
The debug used to be on CTRL+SHIFT+D
they just moved the key bind.
Still... now that KSP is on Steam, its only a matter of time until they implement achievements. Achievements which you cant get if you use the Debug Console. Trainers are always good for those
[Edited by tommygunner70, 4/1/2013 3:04:58 PM]
although having the odd little tool like mega time warp sounds fun, i hate waiting for orbits to align in the solar system while i play with maneuver nodes to get an encounter burn.
Yes, the more batteries the better, but you can only put so many on one of those tiny rover bodies. Plus you got to have a spot in the middle for a skycrane drop.
And I apparently don't know how to make a rover using a 4x4 plate as its base, and have it accepted in the game's engine (the rocket not wobbling when on the launchpad and not doing other stupid things).
when i click to start the trainer i get a msg asking how i would like to open the exl or something like that.
it will not open like the other trainers i have where you get the page where it tells you to start the game and press f1
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on trainer and game.
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