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Posted: Jul 08, 2013 10:18:21 PM - Report post  (0)  (0)       Post Reply  post reply  

File is huge lol, was expecting everything to be seperated out into different xml files in the save.

BTW, for research all you have to do is locate:

This one I think is for the research slider on the planet. Each colonist is worth 0.25% increase
'PlusResearcherPerColonist'

or

This one is the flat bonus on the planet itself.
'PlusFlatResearchAmount'

At the moment, all I did at start is made my homeworld pretty much a production/food processing world that supplies new colonies. I have it with 5000 storage, along with a research flat bonus of 15, and 5 for colonist. Its actually not to much of a advantage. Other than maybe the storage. Didn't mess with much of anything else other than the production flat bonus and the credits each colonist is worth only on the homeworld.

Epic game is still pretty much a decent challenge, but it gives you the edge early on, so you can't get ganked if a hostile race is a very close neighbor.

[Edited by borenson, 7/8/2013 10:47:04 PM]

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Posted: Jul 12, 2013 9:08:15 AM - Report post  (0)  (0)       Post Reply  post reply  

It's easier to just create or modify a building structure that only the player can use to give you all the bonuses you want. This way you won't have to fiddle with the save file or game files for every planet you control.
Additionally you can choose to use them on whatever planets you want rather than make the saved game change, and then wake up that the AI conquers the planet next turn and takes advantage of your file edit skills forcing you to open the editor again and modify ownership and all that

Making a specialized cheat mod takes you around 10-45 minutes (including research on how to do it) whereas having to edit every new planet you conquer takes you around 3-5 minutes each (for every 100+ planets)

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Posted: Jul 14, 2013 6:49:40 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Warmonger711:

How do you repack back into the old file format?

Not sure if you figured it out yet, but with 7zip, just open the .xml archive, and drag and drop the edited file into it. It'll replace the old file for you.

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Posted: Aug 04, 2013 6:34:13 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by tehno_lord:

 quote:
 originally posted by muxacb07:

Anyone know how to modify ship build time instead of having to increase production and workers on planet?

Open
"%APPDATA%\StarDrive\Saved Designs"

Find the name of the saved ship design you want to be built cheaply an open it in a text editor.

In the file find:
< HasFixedCost>false< /HasFixedCost> -> change that to -> < HasFixedCost>true< /HasFixedCost>
< FixedCost>0< /FixedCost> -> change that 0 to whatever number you want - it represents the labor cost (and thus the number of turns it takes to build)

Save

Obviously you can also change other ship parameters there such as component scale, restriction, facing direction, etc. Some of those parameters however are ignored and taken from the game's default component list which can be modified and added as a separate mod.

Modifying anything else than the name, cost, level, experience and component facing is not recommended since it may cause the game to crash when the ship design is selected, built or modified.

You cannot modify default ships without messing with the core game files - which will apply the modifications globally

[Edited by tehno_lord, 7/1/2013 11:58:39 AM]

Can you add god mode to ships?

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