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Unit collision bug with trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Rudolph
    ELITE
    Rudolph posted on Apr 09, 2013 10:59:40 AM - Report post
     
    I can confirm the pathfinding/invisible wall bug.
    It is not affecting all Zerg units, but most of them.
    Even Kerrigan. I have to mash / and * to get her moved to the next objective.

    Can Caliber fix this, please?
    Thanks in advance.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to RealKev
    SAGE
    RealKev posted on Jun 19, 2013 7:19:08 AM - Report post
     
    This error still exists.

  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jun 19, 2013 7:55:41 AM - Report post
     
    quote:
    originally posted by EvilStorm777

    Someone going to fix that issue with the invincible units?just asking...beside that the trainer is awesome!THANKS

    no because I have no idea why doing a compare to see if a unit is friendly or not before applying damage to it has anything to do with movement.

    perhaps the game has more than 'damage' applied when a unit is damaged in a the function controlling it.

    sorry I have no suggestions..

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    Send a message to Neo7
    AUTHOR
    Neo7 posted on Jun 19, 2013 8:03:32 AM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by EvilStorm777

    Someone going to fix that issue with the invincible units?just asking...beside that the trainer is awesome!THANKS

    no because I have no idea why doing a compare to see if a unit is friendly or not before applying damage to it has anything to do with movement.

    perhaps the game has more than 'damage' applied when a unit is damaged in a the function controlling it.

    sorry I have no suggestions..

    The game keeps track of ranged attacks and movement with them to determine where the attack will land. Normally this is useless information but it is essential for certain attacks such as the Glaive Worm attack from Mutalisks (this attack is supposed to bounce off the attacked unit onto a nearby unit for multiple attacks for bonus damage). I'm guessing they kept this check universal for all attacks (melee, splash, spell, etc).

    [Edited by Neo7, 6/19/2013 8:04:07 AM]

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    Send a message to RavenLand
    ELITE
    RavenLand posted on Aug 21, 2015 10:42:32 PM - Report post
     
    I am curious wether or not this invicible wall still exists or not when using invincible raptor zerglings Anyone able to confirm or deny this?
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Daiemio
    VETERAN
    Daiemio posted on Oct 09, 2015 3:12:11 AM - Report post
     
    The thing is, the Raptor-lings when they jump create a anchor point, if this anchor point survives, aka, invincible it spawns a mini-wall which things cannot go through, same with Kerrigan in SOME occasions when she uses dive, and when Banelings split into two,

    You would have to look deep into the game mecahnics code to figure out how to fix it, and no doubt messing with it would break the Raptor strain zergling, your best bet is to do like me, turn off invincible, and just use unlimited gas/minerals and fast build, and just "swarm" your foes.
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