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Unit collision bug with trainer
 
Rudolph  posted on Apr 09, 2013 10:59:40 AM - Report post

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I can confirm the pathfinding/invisible wall bug.
It is not affecting all Zerg units, but most of them.
Even Kerrigan. I have to mash / and * to get her moved to the next objective.

Can Caliber fix this, please?
Thanks in advance.

 
RealKev  posted on Jun 19, 2013 7:19:08 AM - Report post

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This error still exists.

 
Caliber  posted on Jun 19, 2013 7:55:41 AM - Report post

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quote:
originally posted by EvilStorm777

Someone going to fix that issue with the invincible units?just asking...beside that the trainer is awesome!THANKS

no because I have no idea why doing a compare to see if a unit is friendly or not before applying damage to it has anything to do with movement.

perhaps the game has more than 'damage' applied when a unit is damaged in a the function controlling it.

sorry I have no suggestions..

 
Neo7  posted on Jun 19, 2013 8:03:32 AM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by EvilStorm777

Someone going to fix that issue with the invincible units?just asking...beside that the trainer is awesome!THANKS

no because I have no idea why doing a compare to see if a unit is friendly or not before applying damage to it has anything to do with movement.

perhaps the game has more than 'damage' applied when a unit is damaged in a the function controlling it.

sorry I have no suggestions..

The game keeps track of ranged attacks and movement with them to determine where the attack will land. Normally this is useless information but it is essential for certain attacks such as the Glaive Worm attack from Mutalisks (this attack is supposed to bounce off the attacked unit onto a nearby unit for multiple attacks for bonus damage). I'm guessing they kept this check universal for all attacks (melee, splash, spell, etc).

[Edited by Neo7, 6/19/2013 8:04:07 AM]

 
RavenLand  posted on Aug 21, 2015 10:42:32 PM - Report post

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I am curious wether or not this invicible wall still exists or not when using invincible raptor zerglings Anyone able to confirm or deny this?
 
Daiemio  posted on Oct 09, 2015 3:12:11 AM - Report post

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The thing is, the Raptor-lings when they jump create a anchor point, if this anchor point survives, aka, invincible it spawns a mini-wall which things cannot go through, same with Kerrigan in SOME occasions when she uses dive, and when Banelings split into two,

You would have to look deep into the game mecahnics code to figure out how to fix it, and no doubt messing with it would break the Raptor strain zergling, your best bet is to do like me, turn off invincible, and just use unlimited gas/minerals and fast build, and just "swarm" your foes.

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