so why does it make all ai immune to damage, wouldn't it make more sense to add an option that only you the player are immune?
p.s ai still die from explosions, and vehicles aren't invincible
because the game is controlled by scripts. our trainer just kills the function for damage. to control individual items, you would need to modify the scripts of the game, which there are several mods that allow you to do that and more.
it works this way because of the way the game is programmed.
Yes, it would be nice. But over the internet I could not find such mods Arma3. In addition, such as a fashion must either activate (eg radio) and not simply click NamPad that is very inconvenient. And most importantly, such scripts, usually can only be activated in the editor or his mission, not a game company or demonstration. PS. From everything I have listed, would love to feature slowmo, everything else does not matter. Thanks.
Thanks for the recent update...As for the "God mode" activating both the good & bad guys, you can still take out the bad guys with any form of explosives whether it be a rocket launcher, claymore mine or explosive charges (satchels, mines, etc...)...Even with "god mode" on, you can take out enemy vehicles with AT launchers and it will kill all enemy personnel in the vehicles...On one-on-one firefights in "god mode" as you are both blasting away at each other without any damage to one another, I just place a claymore mine in front of enemy and "touch off" the mine and the enemy is no more...Just takes a little bit of patience & practice activating the "god mode" on & off for a favorable outcome...There can be enjoyable carnage in "God mode"...Hope this is useful to those "stumped" by the "god mode" activation...