SimCity DRM = FAIL! Sign Here - Cheat Happens General Discussions Message Board (Page 4)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  CHEAT HAPPENS HAS RELEASED *138 TRAINERS* IN DECEMBER - SUBSCRIBE NOW TO DOWNLOAD [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
GENERAL DISCUSSIONS MESSAGE BOARD
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 4 of 4     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> GENERAL DISCUSSIONS
 SimCity DRM = FAIL! Sign Here  
 
 
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Leonoux
ELITE
Leonoux
  send PM
  view profile
  add to friends

United States 
User #: 469826
Posts: 18 
Joined: Jun 24, 2008   
Last visit: Oct 13, 2014
Posted: Mar 31, 2013 8:33:30 AM - Report post  (0)  (0)       Post Reply  post reply  

I agree for the most part but I'm feeling very hair splitty today. Games are increasingly becoming linked to greater communities even if they are single player experiences without being MMOs. Having ways to enforce a level "fairness" amongst online play in any competitive or public setting is not absurd. Especially as gaming is starting to take on a professional "sport" aspect and wants to be taken seriously.

I feel most people agree that banning for hacking in a multiplayer setting is not rage worthy but rather commended by the community. EULA's and DRM by themselves are not bad things, but rather how they've become giant **** yous in terms of ownership, do you actually own what you've bought? The question is how far should a developer, and then publisher, go to protect their sales and service?

I come from a standpoint that if a single player experience is included with a game leave that to the gamer. Let it be able to be played offline or messed with or (remember when games came with cheats and you were given a cookie when you found them?) come with cheats that don't punish you for wanting to have fun.

During the competitive part of the game (any time you are playing against or with someone online) a games "official" rules can and should be enforced. Whether these are in custom games, with agreed upon rules, or standard play.

That is why I'm apart of this community that aligns with my own beliefs. I love the work that is done here. Maybe in the end we are talking about the same thing. Developers should feel free to create games that blur between online and offline, but they shouldn't make it dependent on an online status. The developer has already made an experience (largely single player already) why not let us use it when we want.

God I miss offline lan play...

Page 4 of 4     First Page     Previous Page     Next Page     Last Page
Go to page: 1  2  3 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 5:35:50 PM
Return to General Discussions Message Board 3145 users online.   2974 guests / 171 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE