I think the trend of putting in anti cheats into the single player parts of games stems from the new trend of charging more money for cheats via micro transactions. EA tested the waters with mass effect 3 ammo in multiplayer... run out of bullets give us a dollar and reload.... sadly people paid it. Then dead space 3. Don't want to wait for mats from your bots to craft better weapons pay us and we will give them to you right away.
Sadly unless people start telling these company's they don't like this new trend by not handing over their wallets it will continue and in fact get worse.
In the old days you hit the ~ key typed god and your set. Then you had to enabled the console through commands. Then you had to edit ini files. Then you had to get trainers. Then you HAD to pay the company more money. I fear whats next. It's really sad just how much these company's really don't want you to enjoy yourself. If it wasn't for cheathappens i wouldn't even play games any more, honestly. ( love you guys ) Keep up the good fight. I have a feeling the anti cheat checks in single player games will only be getting worse and worse.
And you know whats worse than anything. This trend has one purpose. To make a product that you will not enjoy. But that you will buy just because it's a sequel and the previous title was good. And then make you pay more money to enjoy the product you already paid good money for in the first place. Just like the season pass for dlc i expect extra resource packs or cheat packs soon coming from EA or Activison/Blizzard to a origin/steam near you.
That being said trainer works great for me so long as i disable it in-between levels
[Edited by allistaken, 2/24/2013 12:56:01 PM]
Paying for ammo in ME3 MP? No. Never happened, you can pick up ammo from caches all around the maps. What drugs are you on lol
Plus in the old days there was trainers before console commands, there was actually trainers for 8 bit games which you had to manually type in to load the game and change the memory addresses (or use a Multiface type hardware).
[Edited by DABhand, 2/26/2013 8:13:47 AM]
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Yes update #1 is out, as is data patch B for multiplayer but it's just a file addition whereas update 1 is a actual patch.
[quote] Patch 1.1 will be a physical update requiring you to download it when prompted from Origin/XBL/PSN and contains numerous bug fixes and updates:
Fix for users getting stuck in the Pinger Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam Fix for crosshair becoming invisible after certain actions Fixes for squads joining and disconnecting from servers Fix for players being unable to fire or reload occasionally Fix for users occasionally being able to hear VTOL damage siren constantly Weapons retrieved from the ground now have the correct attachments Fix for players getting stuck if ripping HMG off VTOL during destruction Fix for being unable to detonate C4 after host migration on consoles Fix for game not ending correctly if last opponent triggers a host migration Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades Fix for relay in CTR becoming stuck if picking up relay during shotgun reload Fix for icons disappearing occasionally in CTR Fix for players occasionally spawning with wrong loadout in Assault (PC Only) Last Man Standing no longer displayed in Hunter for players that have just died Fixed issue with teams during host migration in Hunter/Assault Significant optimisation to Medium detail settings (PC Only) Particle optimisation (PC Only)
Data Patch B is a behind the scenes update and is automatically downloaded when entering Multiplayer. Patch B contains the following tweaks:
Melee whilst sliding damage reduced to match patch A's melee damage Typhoon mid range damage reduction Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before SCAR+Laser long distance effectiveness reduced. Threat Awareness module levelling targets reduced to 3/10 enemy C4's destroyed Potential fix for "Incoming!" Skill Assessment not levelling up correctly Fix for Social Challenge skill assessments not being tracked correctly [/quote]