Mass Effect 2
[Edited by darth_biggious, 12/16/2012 7:15:26 PM]
So is it just a matter of altering the target for the trainer to run with? And if so, is there a way WE (as the individuals using said trainers) can change the target?
I would also like to know if Caliber is going to upload a version of the trainer designed to work with the Trilogy's "ME2Game.exe" filename. If not, I'd like to know if anyone has a way for a common user with no experience creating trainers to modify Cal's Steam/D2D trainer to look for ME2Game.exe instead of MassEffect2.exe
Thank you in advance for any help.
1) Sorry for the multi-quote here. 2) I don't think that the CH crew actually make their trainers 'tamper' able, meaning we as the users of said trainers, can't run in and start modding/editing/shredding the codes for these things.
That being said, the only way for these trainers to become usable with the ME Trilogy in general (minus ME3 of course) is for them to edit it themselves and update. And again, with ME2 and 3 still being active, it would only make sense that they were, if not ME1 as well.
However, I don't know if/when/how they would do it for all three, and am merely curious. I don't want these post to seem like a user or users begging for them to be release. All in their good time, I'm sure.
I very much doubt that Bioware patched it (again), so just renaming the file and starting the game from there should allow the trainer to work. No Trainer-Editing needed.
The shortcut to run the game makes a call to masseffect2.exe which then launches the main application ME2Game.exe so I am not sure if renaming will actually work.
I came looking for a way around this as well and thought I would throw in what I have seen so far in trying to get some hacks turned on for ME2 since I re-bought the Trilogy version.