I'm having a similar problem. When loading new trainer, error below comes up. I can continue but none of the options work and it won't even detect game.
************** Exception Text ************** System.BadImageFormatException: Bad method token. at System.Runtime.CompilerServices.RuntimeHelpers.PrepareDelegate(Delegate d) at System.AppDomain.add_UnhandledException(UnhandledExceptionEventHandler value) at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.mh9rPvGuD4TVuETakxi(Object , Object ) at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.oXiK2h5gD(Object , EventArgs ) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
You might be having the same problem I was having. Tried everything I could think of to get it to work, Then I noticed the 1.2 version says it is for retail version of the game. while the older ones say retail/steam version.
I'll wait to see if 0x90 can clarify this is supposed to work with steam also if not I am more than willing to send a copy of whatever files he needs to update it.
And still it changes the max health to just 1 hp. So if character gets hit it dies even with the F1 option on. This is in the 1.2 version from Beamdog at least. Have someone tested yet on the steam version?