Our Baldur´s Gate: Enhanced Edition Trainer is now available for version 2.6.6.0 HF and supports STEAM, GOG.
Our Baldur´s Gate: Enhanced Edition message board is available to provide feedback on our trainers or cheats.
Icweinerguy posted on Nov 13, 2013 10:32:36 PM - Report post
I too am also getting the same message Guard88.
ELITE
redrum5584 posted on Nov 15, 2013 1:06:05 AM - Report post
I'm having a similar problem. When loading new trainer, error below comes up. I can continue but none of the options work and it won't even detect game.
************** Exception Text ************** System.BadImageFormatException: Bad method token. at System.Runtime.CompilerServices.RuntimeHelpers.PrepareDelegate(Delegate d) at System.AppDomain.add_UnhandledException(UnhandledExceptionEventHandler value) at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.mh9rPvGuD4TVuETakxi(Object , Object ) at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.oXiK2h5gD(Object , EventArgs ) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
STAFF
0x90 posted on Nov 15, 2013 2:12:24 AM - Report post
Okay I've identified the issue and fixed it for both retail and steam. They will be posted later today.
SAGE
greenarrow2k6 posted on Nov 16, 2013 12:17:26 AM - Report post
quote:
originally posted by 0x90
Okay I've identified the issue and fixed it for both retail and steam. They will be posted later today.
Is the trainer working for the Baldur's Gate II Enhanced Edition?
ELITE
twng1 posted on Nov 16, 2013 12:53:01 AM - Report post
Hi, The new trainer for the steam retail version cannot detect the game and will not activate when I press F1 at the main menu.
ELITE
zeldalink posted on Nov 16, 2013 1:19:02 AM - Report post
I also want to know if this trainer works for Baldur's Gate II Enhanced edition. Please advise. Thanks.
ELITE
rstonemetz posted on Nov 16, 2013 2:34:07 AM - Report post
You might be having the same problem I was having. Tried everything I could think of to get it to work, Then I noticed the 1.2 version says it is for retail version of the game. while the older ones say retail/steam version.
I'll wait to see if 0x90 can clarify this is supposed to work with steam also if not I am more than willing to send a copy of whatever files he needs to update it.
ELITE
Make67 posted on Nov 17, 2013 7:54:41 AM - Report post
And still it changes the max health to just 1 hp. So if character gets hit it dies even with the F1 option on. This is in the 1.2 version from Beamdog at least. Have someone tested yet on the steam version?