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Official Trainer Thread  Baldur's Gate Enhanced Edition Trainer
 
Icweinerguy  posted on Nov 13, 2013 10:32:36 PM - Report post

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I too am also getting the same message Guard88.
 
redrum5584  posted on Nov 15, 2013 1:06:05 AM - Report post

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I'm having a similar problem. When loading new trainer, error below comes up. I can continue but none of the options work and it won't even detect game.

************** Exception Text **************
System.BadImageFormatException: Bad method token.
at System.Runtime.CompilerServices.RuntimeHelpers.PrepareDelegate(Delegate d)
at System.AppDomain.add_UnhandledException(UnhandledExceptionEventHandler value)
at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.mh9rPvGuD4TVuETakxi(Object , Object )
at MLsGxqOCATLsBSoQkN.nRELupGFjEkuoLo24W.oXiK2h5gD(Object , EventArgs )
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
_
Assembly Version: 0.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
BaldursGateEnhancedEdition_CH
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
42551b5f-d51c-436f-b77b-3c6ac65c3259
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

 
0x90  posted on Nov 15, 2013 2:12:24 AM - Report post

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Okay I've identified the issue and fixed it for both retail and steam. They will be posted later today.
 
greenarrow2k6  posted on Nov 16, 2013 12:17:26 AM - Report post

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quote:
originally posted by 0x90

Okay I've identified the issue and fixed it for both retail and steam. They will be posted later today.

Is the trainer working for the Baldur's Gate II Enhanced Edition?

 
twng1  posted on Nov 16, 2013 12:53:01 AM - Report post

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Hi,
The new trainer for the steam retail version cannot detect the game and will not activate when I press F1 at the main menu.
 
zeldalink  posted on Nov 16, 2013 1:19:02 AM - Report post

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I also want to know if this trainer works for Baldur's Gate II Enhanced edition. Please advise. Thanks.
 
rstonemetz  posted on Nov 16, 2013 2:34:07 AM - Report post

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You might be having the same problem I was having. Tried everything I could think of to get it to work, Then I noticed the 1.2 version says it is for retail version of the game. while the older ones say retail/steam version.

I'll wait to see if 0x90 can clarify this is supposed to work with steam also if not I am more than willing to send a copy of whatever files he needs to update it.

 
Make67  posted on Nov 17, 2013 7:54:41 AM - Report post

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And still it changes the max health to just 1 hp. So if character gets hit it dies even with the F1 option on. This is in the 1.2 version from Beamdog at least. Have someone tested yet on the steam version?

[Edited by Make67, 11/17/2013 8:01:42 AM]

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