Learn from my mistake and save yourself some heartache:
If you see an RPG lying on the deck of a boat near the beginning of the single-player campaign, DO NOT PICK IT UP. I thought it would be a good idea to swap my crummy pistol for it, right? So now I have a rifle and an RPG. Sweet!
Well, I don't want to spoil anything, but due to events which follow, it's possible to end up with ONLY an RPG and a bear trap to fight off several waves of enemy soldiers. There are no other guns to collect, either. My pistol is gone, and so is my rifle. There is an ammo crate at one point where I can reload my RPG ammo.. for all the good that does.
I made it farther than I thought I would, to be honest, but now I'm completely hosed.
I really wasn't going to use a trainer for this game, not for a long time, but now I find myself (very patiently!!) waiting for it JUST so that I can get past the very first level. Or maybe I'll just start the whole game over... it was fun, it will be fun again, right?
So anyway, I hope this helps someone else avoid the same pitfall. I'm kind of surprised none of the internal testers managed to break the game as badly as I did... yay me.
Not completely true. Once you leave off Woods in the jungle, you'll be able to pick up weapons on the right side of the path before you go up the hill to get into the radio hut. It's right next to the shed with the bear traps. Hope that helps.
I've always found that CoD single-player campaigns, while much shorter than a role-playing game or something like that, tend to be more... intense. They have a much more cinematic quality, and there's a lot going on within that short time frame.
I usually feel like I got just as much value for my money after 6 or 8 hours of the latest CoD game as I do after spedning 60 or 80 hours grinding away at some RPG. (I enjoy both.) Dunno why, but I've never really been disappointed with the length of gameplay.
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 4:34:27 PM