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 Mod Sarship Troopers: Terran Ascendancy  
 
 
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Posted: Mar 26, 2013 12:23:09 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Jagdragoon:

I'm not the original poster, obviously, but I would like to second their request.

Heh, and here I thought I was the only one who still played this game.

A similar modding question,though, would it be possible to replace the in-mission player models with those we see in the pre-mission screens? That would be amazing.

Thank you either way.

Hey man,

A few of us have been working hard to figure out bits of the code to make the game more... eccentric and elaborate. So you're welcome to join us if you like.

I'm not a 100% sure what you're actually asking with your question? Yes you can replace models, but its actually pretty difficult to do because you have to change files that arent meant be edited using text editor. Essentially you just change the reference of a file to another place (that has the pre-mission models), but I'm not sure why you would do this? Is that what you mean?


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Posted: Mar 27, 2013 10:01:29 PM - Report post  (0)  (0)       Post Reply  post reply  

That was what I meant, yes. The reasoning is that the in-mission models are downright poor, for the MI. It'd just be nice to have the higher quality models. They be pretty. It would be cool to get a bunch of people together and redo the maps, models, textures, ect. Maybe even replace some of the voice acting. xD
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Posted: Mar 29, 2013 7:56:29 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Jagdragoon:

That was what I meant, yes. The reasoning is that the in-mission models are downright poor, for the MI. It'd just be nice to have the higher quality models. They be pretty. It would be cool to get a bunch of people together and redo the maps, models, textures, ect. Maybe even replace some of the voice acting. xD

Well... should be easy enough to do, but I'm 100% sure of what model references you will need to change. A litte trial and error might do the trick, so If you try it out, let the rest of us know how you go.


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Posted: Aug 21, 2013 12:49:03 AM - Report post  (0)  (0)       Post Reply  post reply  

Yes please! If you don't mind! Sorry for the very late reply... Hehe!
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Posted: May 14, 2014 4:05:32 PM - Report post  (0)  (0)       Post Reply  post reply  

Hi i was wondering if it's possible to increase the number of troopers on each mission? like starting with the troop cap retrictions taken off or something
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Posted: Nov 15, 2014 5:34:47 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey, just wondering if anyone still plays this and if so would they know any good mods for it?
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Posted: Nov 15, 2014 4:24:59 PM - Report post  (0)  (0)       Post Reply  post reply  

Hey Satgill, there are certainly a few of us that still play it. All have put a heavy interest into modding the game. If you follow the posts in this discussion, you will note a couple of ways to do that. Unfortunately, there are no automatic mods, all have to be changed manually, but we are here to help.

I would suggest you have a look at the posts in this particularly discuss board and let us know if you have any questions. I've written up a document that refers to the main text file and what each number mean on each line. However, this helps with tweaking guns, range, health, power, etc, etc.. including giving your normal every day troops their own armour without suits. I've also learned how to increase the number of troops who can occupy ranked slots. in other words, if you really wanted to.. all your troops could be a seargent etc (or major/colonel). And of course, if you update the troops and weapons.. youll have to make the bugs much much harder.. thats the fun bit! Let us know what you're after.

One thing ive never cracked is figuring out how to change the number of troops than can go on a mission. Let me know if you have any additions as well.

Kind Regards,

Gere

@waddup

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Posted: Apr 30, 2015 3:14:19 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by gere:

 quote:
 originally posted by waddup:

is there a way to get the 1st class maruder suits on the first level? I love this game and have edited alot of files as you said would be interested to hear what you've played around with in this game,

Read somewhere they were planning a lot of expansions for this game but never did, a Newer version of this game would sell like hotcakes if it was turned into a AAA title.

Hey waddup,

Yeah, I can give you 1st class marauder suit in the first level, but its a little annoying on this level. In fact you can have them any level, but the guns dont appear straight away until its the mission you're supposed to get them. So essentially you set the code so you the suits are available. you set up your team and equipment (minus the guns for your 3rd lieutenant because they wont show up). You start the level and exit out of the stage and game as soon as you've landed. Then you change the code back to what it was originally, the guns will now appear. So you go back into the game, go to return mission (not saved game unless you saved it straight after exiting the stage). Then when you go to the weapons screen, all the 'double' weapons will appear. chain gun or plasmacannons would be the best. I've made my chain guns very powerful and longer range though and have a huge amount of ammo (in saying that I've also made the bugs ridiculously hard to kill (with their own armor too) and faster etc.

In short I've figured out a lot of what the code relates to and have heavily edited it, but theres some stuff I'm just still baffled with. Like I'd like to get more upgrade points when finishing a mission, more soldiers in the same rank position and more soldiers each stage. So far, those are just out of my control. But i guess there are a few more things id like to do too.

So roughly what I know:
can edit all bug types and stats (know what each line relates to)
Can edit some bug holes (so you can change experience you get and health of the bug hole).
can edit all troops you begin with and all you meet in the future (all stats, including giving them armor)
can edit all weapons available in the game (like ammo, when they become available, damage, range, etc)
theres a bunch of other things too but id need to see my document outlining the changes again. Happy to help with anything you might want to do though, so let me know what you're looking to do. Also let me know what you've been able to do, I'd love to find out.


Kind Regards,

gere

Hi Gere!

I would really like to get my "hands" om the information that you are writing about:
"So roughly what I know:
can edit all bug types and stats (know what each line relates to)
Can edit some bug holes (so you can change experience you get and health of the bug hole).
can edit all troops you begin with and all you meet in the future (all stats, including giving them armor)
can edit all weapons available in the game (like ammo, when they become available, damage, range, etc)"

I cant find this info google...

Would you be so kind to share what you have learned on this forum?

Best Regards

Alex

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