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 Mod Sarship Troopers: Terran Ascendancy  
 
 
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Posted: Mar 26, 2013 12:23:09 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Jagdragoon:

I'm not the original poster, obviously, but I would like to second their request.

Heh, and here I thought I was the only one who still played this game.

A similar modding question,though, would it be possible to replace the in-mission player models with those we see in the pre-mission screens? That would be amazing.

Thank you either way.

Hey man,

A few of us have been working hard to figure out bits of the code to make the game more... eccentric and elaborate. So you're welcome to join us if you like.

I'm not a 100% sure what you're actually asking with your question? Yes you can replace models, but its actually pretty difficult to do because you have to change files that arent meant be edited using text editor. Essentially you just change the reference of a file to another place (that has the pre-mission models), but I'm not sure why you would do this? Is that what you mean?


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Posted: Mar 27, 2013 10:01:29 PM - Report post  (0)  (0)       Post Reply  post reply  

That was what I meant, yes. The reasoning is that the in-mission models are downright poor, for the MI. It'd just be nice to have the higher quality models. They be pretty. It would be cool to get a bunch of people together and redo the maps, models, textures, ect. Maybe even replace some of the voice acting. xD
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Posted: Mar 29, 2013 7:56:29 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Jagdragoon:

That was what I meant, yes. The reasoning is that the in-mission models are downright poor, for the MI. It'd just be nice to have the higher quality models. They be pretty. It would be cool to get a bunch of people together and redo the maps, models, textures, ect. Maybe even replace some of the voice acting. xD

Well... should be easy enough to do, but I'm 100% sure of what model references you will need to change. A litte trial and error might do the trick, so If you try it out, let the rest of us know how you go.


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Posted: Aug 21, 2013 12:49:03 AM - Report post  (0)  (0)       Post Reply  post reply  

Yes please! If you don't mind! Sorry for the very late reply... Hehe!
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Posted: May 14, 2014 4:05:32 PM - Report post  (0)  (0)       Post Reply  post reply  

Hi i was wondering if it's possible to increase the number of troopers on each mission? like starting with the troop cap retrictions taken off or something
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Posted: Nov 15, 2014 5:34:47 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey, just wondering if anyone still plays this and if so would they know any good mods for it?
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Posted: Nov 15, 2014 4:24:59 PM - Report post  (0)  (0)       Post Reply  post reply  

Hey Satgill, there are certainly a few of us that still play it. All have put a heavy interest into modding the game. If you follow the posts in this discussion, you will note a couple of ways to do that. Unfortunately, there are no automatic mods, all have to be changed manually, but we are here to help.

I would suggest you have a look at the posts in this particularly discuss board and let us know if you have any questions. I've written up a document that refers to the main text file and what each number mean on each line. However, this helps with tweaking guns, range, health, power, etc, etc.. including giving your normal every day troops their own armour without suits. I've also learned how to increase the number of troops who can occupy ranked slots. in other words, if you really wanted to.. all your troops could be a seargent etc (or major/colonel). And of course, if you update the troops and weapons.. youll have to make the bugs much much harder.. thats the fun bit! Let us know what you're after.

One thing ive never cracked is figuring out how to change the number of troops than can go on a mission. Let me know if you have any additions as well.

Kind Regards,

Gere

@waddup

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