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Editor: Modifying Turns?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to chryosis
    ELITE
    chryosis posted on Oct 16, 2012 3:54:41 PM - Report post
     
    Regarding the Editor, Unlimited Resources, Edit Money, Sk....

    How exactly is it that I can allow my characters to move and take action indefinitely? I see a "turn points" counter, and a "turn points removed" options, and have tried refreshing, but the game seems to ignore the values I set and gives the enemy its usual turns, as well as mine. Is there any way this can possibly be accomplished?
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    Send a message to 0x90
    STAFF
    0x90 posted on Oct 16, 2012 4:47:23 PM - Report post
     
    Use the "used turn points" option. Simply reset it to zero and you'll have full turn points.
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    chryosis posted on Oct 16, 2012 5:17:52 PM - Report post
     
    That's what I tried initially, and I can't figure out why it's not working. The turn values aren't even refreshing after a full round, even when clicking the refresh button, although it is displaying some odd behavior occasionally like being able to take 10 reaction shots. It still rotates through every player as if the turns hadn't been modified.
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    obscuredeadfred posted on Oct 16, 2012 11:39:51 PM - Report post
     
    I tried works good if you are on a mission to rescue civs.I took support player and only used 1 move then reset bit of a pain but that's the only way it will give you more moves.Used female the first time would not let me fire on aliens even with 2 moves to go.So reloaded and used male support and rescued all cives and also still let me fire on aliens when i reset to 2 moves again. I think you cannot select a player who has used all moves up.

    [Edited by obscuredeadfred, 10/16/2012 11:41:12 PM]
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  • Tier 7
    Send a message to lydonb
    TIER 7
    lydonb posted on Feb 11, 2013 12:12:55 PM - Report post
     
    Reviving this one, as there is a way to modify the move points beyond the usual two, with the editor.

    Simply load the editor option and it should by default have 0 in the set movement mini box.

    Simply add (in front of the existing 0 < extremely important, or trainer crashes) -9. This will end up showing as -90 and click set.

    To check if it worked, go back into the game and the movement indicators beneath the health bars should have disappeared. Also the dash movement shouldn't show up any more (all moves are blue).

    Tested and used this functions for all my terror missions with the current editor version.
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    ELDER
    subhuman posted on Feb 26, 2013 7:32:03 PM - Report post
     
    quote:
    originally posted by lydonb

    Reviving this one, as there is a way to modify the move points beyond the usual two, with the editor.

    Simply load the editor option and it should by default have 0 in the set movement mini box.

    Simply add (in front of the existing 0 < extremely important, or trainer crashes) -9. This will end up showing as -90 and click set.

    To check if it worked, go back into the game and the movement indicators beneath the health bars should have disappeared. Also the dash movement shouldn't show up any more (all moves are blue).

    Tested and used this functions for all my terror missions with the current editor version.

    This is great.

    Thanks!

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    ray00741 posted on Jul 23, 2013 6:14:00 AM - Report post
     
    quote:
    originally posted by lydonb

    Reviving this one, as there is a way to modify the move points beyond the usual two, with the editor.

    Simply load the editor option and it should by default have 0 in the set movement mini box.

    Simply add (in front of the existing 0 < extremely important, or trainer crashes) -9. This will end up showing as -90 and click set.

    To check if it worked, go back into the game and the movement indicators beneath the health bars should have disappeared. Also the dash movement shouldn't show up any more (all moves are blue).

    Tested and used this functions for all my terror missions with the current editor version.

    just got the game and i know you posted this long time ago but man i love this trainer and was looking around the forums on how to use this one for sure will try when i get off work today and thanks.. this is one of the most complex trainers on CH that i can remember and man do i love this game. but only because of the trainer. lol

    The limited number of questions..What the F#$k
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to ray00741
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    ray00741 posted on Jul 24, 2013 6:42:04 AM - Report post
     
    quote:
    originally posted by lydonb

    Reviving this one, as there is a way to modify the move points beyond the usual two, with the editor.

    Simply load the editor option and it should by default have 0 in the set movement mini box.

    Simply add (in front of the existing 0 < extremely important, or trainer crashes) -9. This will end up showing as -90 and click set.

    To check if it worked, go back into the game and the movement indicators beneath the health bars should have disappeared. Also the dash movement shouldn't show up any more (all moves are blue).

    Tested and used this functions for all my terror missions with the current editor version.

    yes this just works.. thank you very much for explaining that one.. this editor just rules, and i just got the game now say 6 days ago and i love this game and its turn base man thought i just would not like it at all but steam flash sale help and CH made it fun.

    The limited number of questions..What the F#$k
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