My apologies if I'm just not understanding the limitations the game places on the ability to edit current: I can edit soldiers while they are on mission, but there is no way to save the edited stats post mission (i.e.: change troopers will from 50 to 100, but it reverts to 50 back at base)?
The game uses in mission modifiers to calculate Offense and Defense. For example: when out in the open (without items) everyone's defense is zero because you are exposed. The editor tells the game to assign your unit a specific value instead of using the generic formula. Everything besides health and will are in mission only stats. Hence why they can't be carried over across missions and base play.
This is just a very Brief explanation and just some things I've noticed. 0x90 could clarify why but I have a suspicion this is why. (Though it seems odd it wouldn't just recalculate every time you move your character...at least for defense).
It seems to be the same reason why changing level/coins in FIFA gets reset over time. The game creates a cache on startup/loading savegame storing some values. When you're going on a mission the game as Leonnoux said calculates values over a wide range based on items, level and of course the cache.
Those "checks" are placed on several places inside of the memory. If something happens and the game needs a value it calculates it instead of loading the stored value in a variable or address.
Sorting this "issue" out is a pain for my brain. As you're hunting check over check over check and dealing with anti cheat mechanisms. No doubt it's possible and if someone would spend hours,days on this title he would figure it out. But i'm also dealing with other games and private stuff, so there is a point to say: It's finished and this point is reached for this game.
//edit: Maybe an easier method exists, but that's what i found out.
Since the game has so many internal paths and checks, would an old-fashioned save game editor work better? I know it's not relevant to the work being done here, but there were some excellent save editors for X-COM and TFTD back in the day. And since this is a nostalgia title ...
I'm just throwing out a suggestion; I'm not trying to disparage the work already done on this title.
Are you aware that the TRAINER also gives you the option to add engineers and scientists?
It's the , and . button when at the area where you scan for activity.
It's worked great for me on Win7 64 bit and Steam version of the game.
Yes I was aware. It doesn't work either. In fact its teh only thing on trainer that doesn't work for me (Editor its money, eng, sci). Not a super big deal since (Still think its cause of my edit) the most important thing to me is the move ment reset (New way works 100% of the time).