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 XCom: Enemy Unknown Editor  
 
 
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Posted: Oct 15, 2012 11:53:25 AM - Report post  (0)  (0)       Post Reply  post reply  

My apologies if I'm just not understanding the limitations the game places on the ability to edit current: I can edit soldiers while they are on mission, but there is no way to save the edited stats post mission (i.e.: change troopers will from 50 to 100, but it reverts to 50 back at base)?
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Posted: Oct 15, 2012 1:53:07 PM - Report post  (0)  (0)       Post Reply  post reply  

The game uses in mission modifiers to calculate Offense and Defense. For example: when out in the open (without items) everyone's defense is zero because you are exposed. The editor tells the game to assign your unit a specific value instead of using the generic formula. Everything besides health and will are in mission only stats. Hence why they can't be carried over across missions and base play.

This is just a very Brief explanation and just some things I've noticed. 0x90 could clarify why but I have a suspicion this is why. (Though it seems odd it wouldn't just recalculate every time you move your character...at least for defense).

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Posted: Oct 15, 2012 2:18:36 PM - Report post  (0)  (0)       Post Reply  post reply  

It seems to be the same reason why changing level/coins in FIFA gets reset over time. The game creates a cache on startup/loading savegame storing some values. When you're going on a mission the game as Leonnoux said calculates values over a wide range based on items, level and of course the cache.

Those "checks" are placed on several places inside of the memory. If something happens and the game needs a value it calculates it instead of loading the stored value in a variable or address.

Sorting this "issue" out is a pain for my brain. As you're hunting check over check over check and dealing with anti cheat mechanisms. No doubt it's possible and if someone would spend hours,days on this title he would figure it out. But i'm also dealing with other games and private stuff, so there is a point to say: It's finished and this point is reached for this game.

//edit: Maybe an easier method exists, but that's what i found out.

[Edited by 0x90, 10/15/2012 2:19:45 PM]

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Posted: Oct 15, 2012 5:54:56 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by 0x90:

Not caused by my editor, i've tested the latest version over hours. Make sure you've got the latest editor and game version.

Also some people mentioned that the latest patch for the game caused many crash to desktop issues, which is probably the fault of the developers.

[Edited by 0x90, 10/14/2012 4:17:07 PM]

I have the game on steam so it will almost defiantly be the latest version.

I'm trying to add scientists, engineers and money. is there any specific game screen/menu I should be on to do it?

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Posted: Oct 15, 2012 10:34:33 PM - Report post  (0)  (0)       Post Reply  post reply  

anyway to modify to get more ellerium and alien alloys?
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Posted: Oct 15, 2012 11:43:58 PM - Report post  (0)  (0)       Post Reply  post reply  

Since the game has so many internal paths and checks, would an old-fashioned save game editor work better? I know it's not relevant to the work being done here, but there were some excellent save editors for X-COM and TFTD back in the day. And since this is a nostalgia title ...

I'm just throwing out a suggestion; I'm not trying to disparage the work already done on this title.

[Edited by FatherMike, 10/15/2012 11:44:20 PM]

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Posted: Oct 15, 2012 11:56:49 PM - Report post  (0)  (0)       Post Reply  post reply  

can anyone tell me where the version num is in the game cant find it to make sure the games and trainers are synced.
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Posted: Oct 16, 2012 3:36:29 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by sirchet:

Are you aware that the TRAINER also gives you the option to add engineers and scientists?

It's the , and . button when at the area where you scan for activity.

It's worked great for me on Win7 64 bit and Steam version of the game.

Yes I was aware. It doesn't work either. In fact its teh only thing on trainer that doesn't work for me (Editor its money, eng, sci). Not a super big deal since (Still think its cause of my edit) the most important thing to me is the move ment reset (New way works 100% of the time).

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