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Sticky Topic  XCom: Enemy Unknown Editor
 
0x90  posted on Oct 11, 2012 4:27:30 AM - Report post

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The temp file isn't created by myself. It is created by the CH protection or by .NET environment.
 
eshelon  posted on Oct 11, 2012 5:39:14 AM - Report post

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It's late, I'm whooped...someone adjust fire of my brain for here please...

I am using the editor and trying to determine which, if any, options are available to increase my action points (so I can clear areas faster during combat missions)

I see the "unused turn points" option and "turn points are removed". It seems to me that that latter option would negate any action by your character. The first option, if I'm not mistaken, is where one could double click and enter a numerical value for however many action points they want?

Am I way off here? Thanks

 
mrhorseshoe  posted on Oct 11, 2012 5:55:42 AM - Report post

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Anyone else having trouble with the inventory editor? When I finish equipping the first soldier, pressing 'deactivate' doesn't work and I can't get it to work on the other soldiers.

Other than that, it is a great editor. Thanks for your hard work, 0x90!

 
monkeybob101  posted on Oct 11, 2012 6:13:03 AM - Report post

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Been playing through & it would seem that the editor in missions changes to any loaded character (aliens, your characters or npc's like hostages etc). This could be useful for other things (removing alien hp or giving the hostage your escorting more action points) but at the moment I am just trying to restore health to the one guy I cannot find in the editor (of the 6 slots).

Any one else having this? & also could be an interesting possibility to have a next/previous function instead of/in addition to the 6 slots?

Just thinking as whatever means you use to find the 6 slots for characters also finds the other npc's.

Sorry if not making 100% sense, lack of coffee makes brain slow

 
SirJacek  posted on Oct 11, 2012 7:39:11 AM - Report post

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Whats the progress about the scientists engineer amount and adding power? to a editor ?

[Edited by SirJacek, 10/11/2012 7:47:32 AM]

 
0x90  posted on Oct 11, 2012 8:17:43 AM - Report post

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quote:
originally posted by eshelon

It's late, I'm whooped...someone adjust fire of my brain for here please...

I am using the editor and trying to determine which, if any, options are available to increase my action points (so I can clear areas faster during combat missions)

I see the "unused turn points" option and "turn points are removed". It seems to me that that latter option would negate any action by your character. The first option, if I'm not mistaken, is where one could double click and enter a numerical value for however many action points they want?

Am I way off here? Thanks

Set "Used Turn Points" to zero and you'll have your turn points back.

"Turn points are removed" seems to be something which is triggered by the game itself. In case a soldier has no turn points but you haven't spend them by yourself, this may be active and you can deactive it.

"Player can't be selected" is active when you spent all turn points. Deactive it and you can switch to this player again.

 
bryanskrantz  posted on Oct 11, 2012 10:03:20 AM - Report post

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Had to start a new game because it became unstable. I'm not sure how but EVERYBODY had 999999999999999999999999 heath defense etc including the enemy.
 
SirJacek  posted on Oct 11, 2012 10:18:30 AM - Report post

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scientist engineer amount and adding power
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