I am redownloading the game to test this out again. But I can tell you the last time I played this I was using the current latest editor and it worked fine. Which was the 2/9/2013 You need to follow the instructions exactly or it will no work. Including having the trainer in admin mode as well as steam in admin mode.
Oh also. Al make it known that there is no help for pirated versions. (This is due to many asking me outside of this site via masked accounts).
Question, are the inventory editor functions still err... functional? I tried to follow the instructions exactly, but I see 0 change in the soldier's load outs. Secondarily, I'm not sure what "slot" I'm supposed to put each thing in. I assumed armor was #1, Weapon #2, etc, but I really have no idea. Any way you slice it, I can't get my soldiers the ghost armor I'm trying to equip them with.
Just wondering why both the trainer and Editor is not merged? Both seems somewhat to be a trainer, and it just seems it lowers the trainer conflict if they were merged... *shrug*
I'w had a few trainer conflicts that crashes each other if the trainer is started before the editor. And if both is started before the game and you then start the game and activate them, they crash each other AND the game. But if you start the game, the editor and activate it, focus back in the game, focus back to the folder with other the trainer and activate it, things runs fine, but is a CLUMSY process.
So, ya... would merging the trainer and editor be to much work to do?
While i don't understand the mechanics of the trainers that much. what i DO understand is that the trainers have a sort of "pointer" they look for to alter which ever setting they change. Why not copy/paste that info from the trainer into the editor and have everything neat and organized?
The Editor's interface seems to be 70% more neat and organized. It's slick and it works, and it is much easier to use.
Now IF they both got merged, my suggestion would be a little tiny change: Allow the users to change the "SUPER Value" with an input field, this would come in handy MORE then once!
Example: The ability to Set Aim, Will and Health to 100, Separately.
As far as i have noticed, the super value button SETS a value to 1000 when on the solider screen, and ADDS 1000 on engineering and research screens.
Now I'm fortunate enough to have two screens, so i can have trainers on one screen and the game on the other screen, but not everyone has two screens.
Anyways, that is just my question/suggestion/thingy-majiggy
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