XCOM: Enemy Unknown Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our XCOM: Enemy Unknown Trainer is now available and supports STEAM. Our XCOM: Enemy Unknown message board is available to provide feedback on our trainers or cheats.
XCOM: Enemy Unknown Trainer
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  XCom: Enemy Unknown Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Sabaki
    ELITE
    Sabaki posted on Oct 07, 2013 2:57:32 AM - Report post
     
    Yeah, I get the same thing with the trainer. The editor works for a little while then it crashes the programme.

    [Edited by Sabaki, 10/7/2013 2:58:01 AM]
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    Send a message to Demidevimon
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    Demidevimon posted on Oct 07, 2013 5:08:39 PM - Report post
     
    haven't yet to. =)
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to ServiusTheBear
    AUTHOR
    ServiusTheBear posted on Oct 07, 2013 5:44:02 PM - Report post
     
    I am redownloading the game to test this out again. But I can tell you the last time I played this I was using the current latest editor and it worked fine. Which was the 2/9/2013 You need to follow the instructions exactly or it will no work. Including having the trainer in admin mode as well as steam in admin mode.

    Oh also. Al make it known that there is no help for pirated versions. (This is due to many asking me outside of this site via masked accounts).
    CH Moderator From 16.12.2018 to 24.12.2021
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    Send a message to Seroster
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    Seroster posted on Oct 08, 2013 10:22:06 AM - Report post
     
    Question, are the inventory editor functions still err... functional? I tried to follow the instructions exactly, but I see 0 change in the soldier's load outs. Secondarily, I'm not sure what "slot" I'm supposed to put each thing in. I assumed armor was #1, Weapon #2, etc, but I really have no idea. Any way you slice it, I can't get my soldiers the ghost armor I'm trying to equip them with.
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    Send a message to Ferretfur
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    Ferretfur posted on Oct 08, 2013 11:02:56 AM - Report post
     
    I have now figured out where I was going wrong with the trainer and it is in the instructions (doh), so my apologies.

    It just works a little different to the earlier versions and that is what confused me with it.

    Essentially it is where you have to be on a different character when you select, then onto the correct character before it say deactivated, before finally pressing + or - that was catching me out.

    Thanks for keeping up the good work with these cheats.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to ray00741
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    ray00741 posted on Oct 08, 2013 12:42:22 PM - Report post
     
    quote:
    originally posted by Ferretfur

    I have now figured out where I was going wrong with the trainer and it is in the instructions (doh), so my apologies.

    It just works a little different to the earlier versions and that is what confused me with it.

    Essentially it is where you have to be on a different character when you select, then onto the correct character before it say deactivated, before finally pressing + or - that was catching me out.

    Thanks for keeping up the good work with these cheats.

    ya took me a long time to understand what you just said.. and get the trainer to act right for me. but what a great trainer it really is.

    The limited number of questions..What the F#$k
  • Tier 7
    Send a message to Copper Boltwire
    TIER 7
    Copper Boltwire posted on Oct 10, 2013 5:58:16 AM - Report post
     
    Just wondering why both the trainer and Editor is not merged? Both seems somewhat to be a trainer, and it just seems it lowers the trainer conflict if they were merged... *shrug*

    I'w had a few trainer conflicts that crashes each other if the trainer is started before the editor. And if both is started before the game and you then start the game and activate them, they crash each other AND the game. But if you start the game, the editor and activate it, focus back in the game, focus back to the folder with other the trainer and activate it, things runs fine, but is a CLUMSY process.

    So, ya... would merging the trainer and editor be to much work to do?

    While i don't understand the mechanics of the trainers that much.
    what i DO understand is that the trainers have a sort of "pointer" they look for to alter which ever setting they change.
    Why not copy/paste that info from the trainer into the editor and have everything neat and organized?

    The Editor's interface seems to be 70% more neat and organized.
    It's slick and it works, and it is much easier to use.

    Now IF they both got merged, my suggestion would be a little tiny change:
    Allow the users to change the "SUPER Value" with an input field, this would come in handy MORE then once!

    Example: The ability to Set Aim, Will and Health to 100, Separately.

    As far as i have noticed, the super value button SETS a value to 1000 when on the solider screen, and ADDS 1000 on engineering and research screens.

    .

    Now I'm fortunate enough to have two screens, so i can have trainers on one screen and the game on the other screen, but not everyone has two screens.

    Anyways, that is just my question/suggestion/thingy-majiggy

    -Donovan M.
    Rurrn of Firrik'arum
    (Founder & Leader of Order of Neithermore.)
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to sirchet
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    sirchet posted on Nov 11, 2013 10:41:30 PM - Report post
     
    Game just did a 4GB update, (Yeah, 4 freaking Gigs).

    This update isn't the expansion but a compatibility patch according to the notes.

    Just thought I'd pop in and give you guys a heads up.

    I'm very happy to see a page already up for the expansion and I'm sure we'll get another excellent trainer when you guys can get to it.
    Help is good when asked for,
    better when needed.
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