Based on what I've seen in cheat engine, there are indeed multiple values for money. it seems to change after very mission, though if you set it high enough then save it doesn't really matter.
Thank you so much for the trainer, my speed story run was managed in one day thanks to it and I can now go and play the game truly (aka 5K+ casualty mode).
As for future additions, I'd recommend an option to increase scientists and engineers (nothing is worse then waiting 2 weeks for a freaking weapon unlock, etc, etc.) and options to increase Elerium, Weap. Frags, and alloys. these three are easily findable in cheat engine if the trainer proper cant accommodate them, though having it as an option would be nice.
I'd also 2nd the earlier requests for an option to add "time units" (or whatever they're called in this version now )to your soldiers, so you can move move move and shoot shoot shoot repeatedly.
Just my 2 cents, again thank you so damn much for the trainer, you guys are the shizzelest nizzelest gangstas out there.
Based on what I've seen in cheat engine, there are indeed multiple values for money. it seems to change after very mission, though if you set it high enough then save it doesn't really matter.
Thank you so much for the trainer, my speed story run was managed in one day thanks to it and I can now go and play the game truly (aka 5K+ casualty mode).
As for future additions, I'd recommend an option to increase scientists and engineers (nothing is worse then waiting 2 weeks for a freaking weapon unlock, etc, etc.) and options to increase Elerium, Weap. Frags, and alloys. these three are easily findable in cheat engine if the trainer proper cant accommodate them, though having it as an option would be nice.
I'd also 2nd the earlier requests for an option to add "time units" (or whatever they're called in this version now )to your soldiers, so you can move move move and shoot shoot shoot repeatedly.
Just my 2 cents, again thank you so damn much for the trainer, you guys are the shizzelest nizzelest gangstas out there.
What you mean by Time Units is AP (Action Points like the old UFO and Xcom games used), but this time around it doesn't work like that. You move twice within range, move first time and you can shoot a gun (depending on class of course, snipers can't move then shoot), move twice to get into position.
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Money doesn't work for me either. I used CE for money, alloys, elerium, fragments and engineers (99999 engineers, goodbye building restrictions ), as well as the items available to me on the grey market. Armory stock should also work. Didn't find scientists yet, I need something to change that value between missions since I suck at finding pointers. Probably have to wait until I can launch a satellite for instant scientists. (CH, easiest way is to complete first mission (tutorial off), you can then launch an extra satellite to a nation that offers instant scientists or engineers)
Doesn't the editor have an option to NOT decrease the 2 movement limit? That would mean it's possible.
I'm for all the options I used CE for of course. The combined genius of CH should find them easily.
I ran into a weird bug. Had an escort mission. Couldn't complete it, half the time it wasn't registering my squad in the evac zone, the other half it simply kept asking me to abort whenever I ended the turn. Had to reload from save. No idea whether it's trainer-related or just shoddy coding.
And since my game just CTD'd halfway through a mission, I figured I could post here before starting the game up again. (Save after every change!)
Awesome job, never expected a trainer so soon. Everything works great, except the money option. I'm having the same problem as everyone else. Thanks for all your hard work!
I checked the Trouble shooting page and everything it Suggests has been done to give access to the internet. is it because I'm using a VPN at the moment?