Carrier Command: Gaea Mission Discussion
my carrier has unlimited, but my units have none
my units have unlimited, but my carrier is dead in the water.
even my supply boat stopped moving once, which was odd...
it either needs to be fixed or just removed (i would be fine with removed since with the instant production and unlimited resources, fuel is no longer an issue)
as a side note, does anyone know if it is possible to increase the timewarp factor (either by mods or cheats or even settings) because it still takes way too long to get around.
makes capping neutral islands feel so tedious
So even if the Trainer doesn't say "FOR THE ORIGINAL OR STEAM VERSION OF THE GAME" it is for STEAM?
Ditto about removing fuel option, causes far to many problems as I accidentally hit it when trying to use the materials cheat, what I get for not paying attention properly.
I ended up loosing my entire campaign progress when i tried to use the other options to insta-produce fuel packs to refill my carrier thanks to a runtime error upon making the fuel packs.
To make matters worse I just beat that fulcrum (or w/e it was) island so I wasn't best pleased, and to make matters worse all the auto-saves were wiped ontop of that so Im going to have to start from scratch.
For those of you who may ask/wonder, yes i used the correct version of the trainer (steam).
Please remove the fuel option if it cannot be fixed, thank you.
Ps. I see im not the only one who thinks the AI Pathfinding its pants retarded, then again AI never was Bohemia's strong point *points at ArmA game AI*
[Edited by K89Slavik, 9/30/2012 7:51:35 PM]
the REALLY crappy thing about these bugs, are tha they are slot targeted. So if you have a messed up Manta and you kill it off (no fuel for example) the next manta you get in that slot has the SAME issue. So if you have zero fuel on manta 2 and try to launch it, it will die and the manta you get from supplies to replace it starts with no fuel and does NOT get any fuel EVER.
Also a "reset" button would rock too. it would change the health, ammo, and fuel to a safe number. This would fix the errors we are seeing. Maybe set ammo to 1 (some weapons only have 1 shot), and some low but safe number for health and fuel.
Like it couldn't write to a file or something, anyone else having that issue?
I'll just wait til 1.3 is released for the game and trainer.
[Edited by SH5Hunter, 10/1/2012 1:07:04 PM]
only two i have not had any issues with are the resources and instant production options.
i would trade all of the broken options for a single option to speed up either the timewarp factor, or the travel time of the supply barque
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