Best just to stay clear of the unlimited fuel option. i have gotten everything to work once, but never at the same time.
my carrier has unlimited, but my units have none my units have unlimited, but my carrier is dead in the water. even my supply boat stopped moving once, which was odd...
it either needs to be fixed or just removed (i would be fine with removed since with the instant production and unlimited resources, fuel is no longer an issue)
as a side note, does anyone know if it is possible to increase the timewarp factor (either by mods or cheats or even settings) because it still takes way too long to get around. makes capping neutral islands feel so tedious
Yeh having broken fuel problems with all unit.. odly except the carrier.. that or i just havnt moved it enough. it seem the second the units leave the carrier area poof no fuel. gona try again and just not use the fuel option see how it goes.. not like its needed there enemy fuel everywhere
We only have the STEAM game and we don't plan on making 20 different versions of the trainer. We will accept ONE additional version and make a trainer for that. The first person to send us the exe with version number wins.
So even if the Trainer doesn't say "FOR THE ORIGINAL OR STEAM VERSION OF THE GAME" it is for STEAM?
Best just to stay clear of the unlimited fuel option. i have gotten everything to work once, but never at the same time.
my carrier has unlimited, but my units have none my units have unlimited, but my carrier is dead in the water. even my supply boat stopped moving once, which was odd...
it either needs to be fixed or just removed (i would be fine with removed since with the instant production and unlimited resources, fuel is no longer an issue)
as a side note, does anyone know if it is possible to increase the timewarp factor (either by mods or cheats or even settings) because it still takes way too long to get around. makes capping neutral islands feel so tedious
Ditto about removing fuel option, causes far to many problems as I accidentally hit it when trying to use the materials cheat, what I get for not paying attention properly.
I ended up loosing my entire campaign progress when i tried to use the other options to insta-produce fuel packs to refill my carrier thanks to a runtime error upon making the fuel packs.
To make matters worse I just beat that fulcrum (or w/e it was) island so I wasn't best pleased, and to make matters worse all the auto-saves were wiped ontop of that so Im going to have to start from scratch.
For those of you who may ask/wonder, yes i used the correct version of the trainer (steam).
Please remove the fuel option if it cannot be fixed, thank you.
Best Regards,
Ps. I see im not the only one who thinks the AI Pathfinding its pants retarded, then again AI never was Bohemia's strong point *points at ArmA game AI*
The fuel isn't the only thing that breaks the game. The ammo breaks it too. I used the trainer for a bit to play with the rockets and other things. after i turned it off I noticed that the ammo on any new weapon added to that vehicle would be ZERO and would not charge like it normally would.
the REALLY crappy thing about these bugs, are tha they are slot targeted. So if you have a messed up Manta and you kill it off (no fuel for example) the next manta you get in that slot has the SAME issue. So if you have zero fuel on manta 2 and try to launch it, it will die and the manta you get from supplies to replace it starts with no fuel and does NOT get any fuel EVER.
Is there anyway we can get the trainer changed so that it freezes the ammo, fuel, ect instead of making it some crazy high number?
Also a "reset" button would rock too. it would change the health, ammo, and fuel to a safe number. This would fix the errors we are seeing. Maybe set ammo to 1 (some weapons only have 1 shot), and some low but safe number for health and fuel.