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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > BORDERLANDS 2
 Borderlands 2 Editor  
 
 
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Posted: Nov 25, 2012 8:54:14 AM - Report post  (0)  (0)       Post Reply  post reply  

I was trying to change the timer for the mission Arms Dealing. When do you change the timer.. mid mission before you start ???

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.DivideByZeroException: Attempted to divide by zero.
at Borderlands2_Editor.CHDisplay.DigitalGauge_Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Borderlands2_Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Zenophobe/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

[Edited by Zenophobe, 11/25/2012 8:56:10 AM]

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Posted: Nov 25, 2012 8:54:51 AM - Report post  (0)  (0)       Post Reply  post reply  

Sorry duplicated post.

[Edited by Zenophobe, 11/25/2012 8:55:09 AM]

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Posted: Nov 25, 2012 9:10:40 AM - Report post  (0)  (0)       Post Reply  post reply  

May I request an update to the editor, so that we may change the 2nd DLC's award money quantity please?

Thank you

*edit* 0x90; I see the "updated editor" on the main page, but that editor doesn't have the torque token changing ability?



*edit* n/m redownloaded and it was there.

[Edited by Boosted98gsx, 11/25/2012 9:17:17 AM]

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Posted: Nov 25, 2012 9:25:20 AM - Report post  (0)  (0)       Post Reply  post reply  

@Boosted: It has the ability, look at MISC tab. Also you may clean your temp folder + previous editor and download it again.

@Zenophobe: What was the value on the editor before you edit it and what was the value you entered?

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Posted: Nov 25, 2012 10:32:39 AM - Report post  (0)  (0)       Post Reply  post reply  

Thanks for the editor update.
---------------------------------------------------------------------------
-Mistakes- Perhaps your sole purpose in life is to serve as an example to others.
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Posted: Nov 25, 2012 2:51:43 PM - Report post  (0)  (0)       Post Reply  post reply  

The Torgue Token editor stopped working for me. I can still enter a number when I double click the box, but it stays at zero.

*edit*
Wow, all of a sudden it starts to work again.

Is there anyway we could get legendary item control of the new moxxy torgue slots?

What about removing the cooldown to be able to go after the new Raid boss?

[Edited by Boosted98gsx, 11/25/2012 5:46:07 PM]

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Posted: Nov 30, 2012 9:52:20 AM - Report post  (0)  (0)       Post Reply  post reply  

Every time I set my Experience Point, it resets back to normal when I leave a game.

I want my GunZerker level 18 to stay at level 18 so I set my XP to lets say 100 / 750 000 and when I leave a game (with saving & quit) it reset back to 643 747.

What can I do, I have been trying to fix this for the past two weeks without any success.

Thank you for your help.

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Posted: Dec 01, 2012 9:00:14 AM - Report post  (0)  (0)       Post Reply  post reply  

No one can help on this one?

Seems like Borderlands 2 Editor has been left in the dark since new games releases such as Black Ops 2 and Far Cry 3.

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