I know that, but I do appreciate the reply. What I was getting at was that I see that the infinite armor option is "spamming" the memory change. I can observe it decrease for a very brief moment before it goes back to its maximum, which usually tells me its coded to spam, as you put it. Contrarily, the infinite health option clearly does not do this and I was curious if this was because the game wouldn't tolerate the spamming there.
It's not a big problem, to be certain. Infinite armor works very well, so 95% of the time there is no issue at all. The only time it becomes an issue is when an enemy manages to deal enough damage to break through the shield in a single hit. For example, a couple times I wound up surprised by a bruiser right behind me. I've never been one hit killed while using the infinite armor option. I was two hit killed once and very close another time.
I know a few people have posted that the infinite health option has not really worked for them. I was mostly wondering if there was something I was missing or if it was just not working as intended. Again, I wouldn't call it a big issue since the infinite armor option works so well. Certainly I can't complain much if I only died once and just came close another time since getting the trainer. I would like to see this addressed, and hope that it can be, but I wouldn't be upset if it weren't.
EDIT: This was a reply to effoff's reply to me on page 24. For some reason it didn't include the quote. Probably something I missed, so apologies for that.
when i get the mission to Destroy the Hodunk race cars Iput the Dinamit on the box's of firework then i have to kill this observre guy then someone says there going to blow the fireworks and thats when it frezze and gives me an error saying that the borderlands.exe has encountered a problem and needs to close after i click to upload the error to microsoft it give me this error. here it the