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Official Trainer Thread  Borderlands 2 Trainer
 
element5  posted on Aug 03, 2014 2:46:21 PM - Report post

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Well, for one, clicking elsewhere can more or less relegate the trainer to a secondary status and trainers are famous for liking to be primary when authenticating. Thus the reason for, generally speaking, the advice is usually given to right-click and run the trainer As Admin,

And authenticating for me is the same as it is for Neo, takes like 1-2 seconds. So if the solution to you crashing if you click the exe too many times or click elsewhere is to just be sure to click the exe twice - versus the solution of trying to fix it by updating the trainer .... know what I mean? Good luck convincing PWiz or Caliber to update it for that reason.

Your mentioning that you shouldn't have to wait for it ... you just may have to settle for blowing 1 or 2 seconds for the process to occur.

When I said I tried to duplicate the problem, that was so that if the problem is able to be recreated, then Caliber might just look at it for updating. He will correct me if I'm wrong but I don't really imagine him updating that trainer and its zillion options because one member reports crashing when clicking on something before the trainer finishes authenticating. He said as much in a post above yours.

A lot of folks say don't even move your mouse cursor until that's done. I'm just a member, same as you, just my opinion bro.

 
robgw3  posted on Aug 03, 2014 8:02:15 PM - Report post

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If you go back and read one of my posts, you will see that I didn't say anything about updating it just because of this. I specifically said I was reporting it so that they could look into it and hopefully make sure that it doesn't happen in future versions of this trainer or trainers for other games.

As for the time it takes to authenticate, I said I don't care about the length of time, when I said I shouldn't have to wait I meant I shouldn't have to just sit there and do nothing while it authenticates. There are other programs out there that authenticate before you can use them, and they don't crash when you try doing something else while they authenticate.

So like I said, I am not asking them to update the trainer just for me, I am reporting a problem with it so that it can be checked into and fixed/avoided in future trainers. And considering that I need to be a lifetime member to get this trainer, which costs $100, I don't really see it as being too much to hope that they would at least check into issues like this. A trainer by itself crashing isn't an issue, but crashing a part of Windows too is.

 
robgw3  posted on Aug 03, 2014 8:06:13 PM - Report post

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quote:
originally posted by Neo7

I attempted the crash and it seems to trigger on the following conditions

1. Trainer is authenticating
2. Trainer window receives an on blur event (clicking outside of the trainer or alt tabbing). Clicking inside the trainer window did not crash it.

Curiously enough when I triggered the crash by focusing on the 7-zip manager, it crashed 7-zip along with it too. This is the only program it does it for though.

It's not really that big of a deal though. Authentication only takes 1-2 seconds on my end.

Yeah Neo it doesn't take long, but like I said before, if I accidentally click 3 times instead of just double clicking the icon for the trainer it will cause the crash. That's especially easy to do with some certain mouse types out there. My wireless one can be a pain now and then.

Edit: There is one thing I just considered, what happens if the trainer fails to authenticate for whatever reason? The issue only happens while authenticating, so its clearly something to do with the authentication that causes it. So if authentication failed then I wonder if that would trigger it as well. (Like for example losing, or not having, internet connection when you try running the trainer)

[Edited by robgw3, 8/3/2014 8:16:45 PM]

 
element5  posted on Aug 04, 2014 8:32:40 AM - Report post

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I re-read both of your posts on the previous page and I don't see anything about them being info for future consideration. When folks report problems, they usually want solutions and/or the problems fixed. Fixing a trainer means updating it. But if you say that's what you meant, so be it. Let's get back to gaming. Peace.

 
Chilblain  posted on Aug 05, 2014 4:32:41 AM - Report post

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I know my request is astoundingly late to the game, in a thread already 178 pages in, but is there any chance at all that the option to "Freeze Enemies" (or turn off the AI; same thing, I guess) could be added to this trainer, in the same way that we already have it for Borderlands 1?

I'm sure there was a perfectly good reason why it wasn't used for this trainer, but I'm rather hoping that it was mainly because it wasn't felt necessary. But, err ... the reason I use trainers for many games is that I have major anxiety disorders, and I use games to try and relax.

It's much (oh god so much) easier to deal with when the enemies are standing still and I can simply look around and marvel at the scenery without worrying that someone's going to run up behind me. I generally never play an FPS unless I can turn off the AI

If it's not an option, then no bother But since I had to stop playing the game because of this, I figured it wouldn't hurt if I asked nicely. I'll happily pitch in some of my credits for this.

Thanks for your consideration.

 
robgw3  posted on Aug 05, 2014 3:09:57 PM - Report post

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quote:
originally posted by element5


I re-read both of your posts on the previous page and I don't see anything about them being info for future consideration. When folks report problems, they usually want solutions and/or the problems fixed. Fixing a trainer means updating it. But if you say that's what you meant, so be it. Let's get back to gaming. Peace.

Actually you didn't really read close enough then element5, this is from one of my posts on the second to last page (currently).

"And like I said, I have had other trainers crash the same way, but not cause explorer.exe to crash as well, that is why I am reporting this. So that it might get looked into and so it can possibly be fixed in future versions of the trainer or avoided in other trainers."

Look at the last line of it.

 
robgw3  posted on Aug 05, 2014 3:12:08 PM - Report post

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quote:
originally posted by Chilblain

I know my request is astoundingly late to the game, in a thread already 178 pages in, but is there any chance at all that the option to "Freeze Enemies" (or turn off the AI; same thing, I guess) could be added to this trainer, in the same way that we already have it for Borderlands 1?

I'm sure there was a perfectly good reason why it wasn't used for this trainer, but I'm rather hoping that it was mainly because it wasn't felt necessary. But, err ... the reason I use trainers for many games is that I have major anxiety disorders, and I use games to try and relax.

It's much (oh god so much) easier to deal with when the enemies are standing still and I can simply look around and marvel at the scenery without worrying that someone's going to run up behind me. I generally never play an FPS unless I can turn off the AI

If it's not an option, then no bother But since I had to stop playing the game because of this, I figured it wouldn't hurt if I asked nicely. I'll happily pitch in some of my credits for this.

Thanks for your consideration.

I don't know if Borderlands 2 is the game for you if you are that worried about enemies coming up behind you, but the infinite health and shields options can handle that, or you can use the weak enemy option to weaken them.

 
element5  posted on Aug 05, 2014 8:32:22 PM - Report post

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I did. I said I re-read "both" of your posts. You didn't write that until your third message, a Reply to me after my first message and after Caliber replied to you about the 'flaw' message.

Look, man, I said it's cool. If that's what you meant, ok. I'm bored, let's argue about something else.


[Edited by element5, 8/5/2014 8:34:41 PM]

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