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Official Trainer Thread  Inquisitor Trainer
 
Nevyn  posted on Sep 09, 2012 7:50:56 AM - Report post

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Been having the same issue and i am trying to nail it down.

While using the latest trainer version i will activate the trainer with F1, make a thief, immediately walk left to the nearest bat and attack it. With only the trainer option "Super Health" on my character will attack the bat until he runs out of arrows, appearing to do no damage to the bat. All the while my character will display 1/30 health.

Running the game and activating the trainer at the main menu with F1 then not using any trainer options, same scenario the character will display 1/30 health and immediately die to the bat.

Running the game with the trainer in the background but not activating it with F1, same scenario, my character will have 30/30 health attack the bat and kill it with 27/30 health left.

Edit: all done with GOG version displaying v1.10.14 EN at the main menu.

[Edited by Nevyn, 9/9/2012 7:56:51 AM]

 
PWizard  posted on Sep 09, 2012 10:08:50 AM - Report post

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another new version posted
 
Nevyn  posted on Sep 09, 2012 12:07:20 PM - Report post

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Seems to work fine now.
Thanks alot PWizard!
 
Kinlaadare  posted on Sep 09, 2012 12:14:39 PM - Report post

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Yes, wworks fine

Thanks

 
shathis  posted on Sep 10, 2012 4:43:16 AM - Report post

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Afraid I'm still getting the issues of my associates losing health rapidly the moment I turn on a trainer option, even with a restart and a retry. Not sure, as I did update after completely erasing the trainer and whitelisting it in all running processes. Hmm. I also noticed my companions would have the habit of running off the moment the trainer was enabled to apparently "fight each other?" even though their health stayed high and I kept losing health potions.

unsure what I'm missing. Read this whole thread.

 
Caliber  posted on Sep 10, 2012 7:41:47 AM - Report post

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quote:
originally posted by shathis

Afraid I'm still getting the issues of my associates losing health rapidly the moment I turn on a trainer option, even with a restart and a retry. Not sure, as I did update after completely erasing the trainer and whitelisting it in all running processes. Hmm. I also noticed my companions would have the habit of running off the moment the trainer was enabled to apparently "fight each other?" even though their health stayed high and I kept losing health potions.

unsure what I'm missing. Read this whole thread.

you don't need to read the whole thread. the notes in the actual trainer TELL YOU that it will affect ALL NPC's IN YOUR IMMEDIATE AREA, including FRIENDLIES..

Numpad 8: Easy Kills - may not work on all creatures. Might also affect friendly
units. With this toggled on, when you enter an area, it instantly makes
the surrounding enemies and NPC's have a super low health.

All the trainer is doing is setting their health value to 1. Nothing more. This is probably not even useful unless you are alone and fighting mobs of enemies or taking down a particularly strong/hard boss-like NPC.

best,
Cal

 
Tpek  posted on Sep 10, 2012 11:22:35 AM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by shathis

Afraid I'm still getting the issues of my associates losing health rapidly the moment I turn on a trainer option, even with a restart and a retry. Not sure, as I did update after completely erasing the trainer and whitelisting it in all running processes. Hmm. I also noticed my companions would have the habit of running off the moment the trainer was enabled to apparently "fight each other?" even though their health stayed high and I kept losing health potions.

unsure what I'm missing. Read this whole thread.

you don't need to read the whole thread. the notes in the actual trainer TELL YOU that it will affect ALL NPC's IN YOUR IMMEDIATE AREA, including FRIENDLIES..

Numpad 8: Easy Kills - may not work on all creatures. Might also affect friendly
units. With this toggled on, when you enter an area, it instantly makes
the surrounding enemies and NPC's have a super low health.

All the trainer is doing is setting their health value to 1. Nothing more. This is probably not even useful unless you are alone and fighting mobs of enemies or taking down a particularly strong/hard boss-like NPC.

best,
Cal

I noticed the companions running around without the easy-kills option.

Don't know what causes, BUT I LIKE IT
Finally, I don't have to constantly spend hours on reviving my mentally challenged companions who insist on dancing on a lava just because there's this silly bat behind it.

 
takamore  posted on Aug 09, 2013 5:04:06 PM - Report post

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[Edited by takamore, 8/9/2013 8:14:19 PM]

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