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Last visit: Dec 20, 2014
Posted: Jul 13, 2012 7:52:57 AM - Report post  (0)  (0)       Post Reply  post reply  

the file is sharedassets17.assets
for 9 heroes change 3 for 9
MaxHeroesToRecruitmentPool>3/MaxHeroesToRecruitmentPool >
SimulationObjectPropertyDescriptor Name="MaxHeroes" Value=

nave of colonization.
Hull Name="ShipClassColonizationTerran"
Cost="25"
MaxHealth="300" MaxWeight="80"
Speed="0" FreeSpeed="0" CommandPoint="1">
first ship.
Cost="25"
MaxHealth="300" MaxWeight="100"
Speed="1" FreeSpeed="0" CommandPoint="1">
MAX colonization.
SimulationObjectDescriptor Name="Overcolonization4" Type="Overcolonization4" Serializable="true">
SimulationObjectPropertyModifierDescriptors>
SimulationObjectPropertyModifierDescriptor TargetProperty="OverColonizationApproval" Value="-0.22" OperationType="Percent" Path="ClassEmpire/ClassStarSystem"/>
/SimulationObjectPropertyModifierDescriptors>
HERO XP BONUS.
SimulationObjectDescriptor Name="HeroXPBonus1" Type="HeroXPBonus1" Serializable="true">
HEROES QUANTITY.
SimulationObjectDescriptor Name="MaxHeroQuantity1" Type="MaxHeroQuantity1" Serializable="true">
XP Hero

SimulationObjectPropertyDescriptor Name="HeroXPPerBattleVictory" Value="2"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDefeat" Value="0.5"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDraw" Value="1"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerBattleDefault" Value="10"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerAssignedTurn" Value="1"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerConstruction" Value="1"/>
SimulationObjectPropertyDescriptor Name="HeroXPPerEnnemyInjured" Value="20"/>


[Edited by varopu, 7/13/2012 8:26:56 AM]

[Edited by varopu, 7/13/2012 8:27:37 AM]

[Edited by varopu, 7/13/2012 8:28:26 AM]

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