What Arch said. Give me legionaries over gunners anyday, I really hope they fix the cavalry charges to the old feeling again in Medieval and older titles, it always feels missing a bit of.. power.
You can only go so far with a setting, though. Victorian and WWI wouldn't really be the best ideas for the next TW - Crimean and Second Boer wars don't sound so great, nor the "wars" of that era pretty much boiling down to retroactively being called massacres. WWI tactical battles would take longer than an entire autoresolve-only looooooooong campaign. Crisis point decisions include: whether or not you risk having your troops executed on sight by using shotguns or not! Perfecting the horrendous, atrocious, unthinkable art of aerial bombardment in secret! Pass.
So please, please, please God/TCA, make the next game in the pipeline TW:WWII. An armored cavalry vanguard running down routed enemies or flanking a fixed gun battery with a handful of infantry is just as satisfying as doing the same with horse mounted or to an unguarded high-value, low-defense unit with a phalanx.
What Arch said. Give me legionaries over gunners anyday, I really hope they fix the cavalry charges to the old feeling again in Medieval and older titles, it always feels missing a bit of.. power.
You can only go so far with a setting, though. Victorian and WWI wouldn't really be the best ideas for the next TW - Crimean and Second Boer wars don't sound so great, nor the "wars" of that era pretty much boiling down to retroactively being called massacres. WWI tactical battles would take longer than an entire autoresolve-only looooooooong campaign. Crisis point decisions include: whether or not you risk having your troops executed on sight by using shotguns or not! Perfecting the horrendous, atrocious, unthinkable art of aerial bombardment in secret! Pass.
So please, please, please God/TCA, make the next game in the pipeline TW:WWII. An armored cavalry vanguard running down routed enemies or flanking a fixed gun battery with a handful of infantry is just as satisfying as doing the same with horse mounted or to an unguarded high-value, low-defense unit with a phalanx.
I'll take Medieval 3 after Rome 2 any day as opposed to...whatever you said.
I am more than a regular there, and "many" is not the majority, how exactly can Victorian era be more interesting than Roman legions and a good ol' Macedonian phalanx......
[Edited by ArchDuke, 7/15/2012 5:09:15 PM]
lets say we get a Victorian.
- Entire / most of the world would be in it, ala how empire did it, beats the map of rome which would be europe, tiny bit of africa, and then alittle east
-naval battles would be way more interresting, you would have steam ships, sail ships, minor ships for the less developed nations, as opposed to...2 stacks of arrow ships in Rome
-more unit diversity, european nations would be mostly guns, while the less advanced nations would be melee/bow, with perhaps gunpowder units later, as they learn from fights with europeans
that's 3 huge diffrences from the top of my head, could prob find more, but right now i gotta out
What Arch said. Give me legionaries over gunners anyday, I really hope they fix the cavalry charges to the old feeling again in Medieval and older titles, it always feels missing a bit of.. power.
You can only go so far with a setting, though. Victorian and WWI wouldn't really be the best ideas for the next TW - Crimean and Second Boer wars don't sound so great, nor the "wars" of that era pretty much boiling down to retroactively being called massacres. WWI tactical battles would take longer than an entire autoresolve-only looooooooong campaign. Crisis point decisions include: whether or not you risk having your troops executed on sight by using shotguns or not! Perfecting the horrendous, atrocious, unthinkable art of aerial bombardment in secret! Pass.
So please, please, please God/TCA, make the next game in the pipeline TW:WWII. An armored cavalry vanguard running down routed enemies or flanking a fixed gun battery with a handful of infantry is just as satisfying as doing the same with horse mounted or to an unguarded high-value, low-defense unit with a phalanx.
I'll take Medieval 3 after Rome 2 any day as opposed to...whatever you said.
I practice Bloßfechten style swordfighting in my off time, for fun. So trust me, I'm into knights and swords and longbows and ince- okay, maybe not that last one so much.
It's an incredibly limited setting, and frankly I don't see the appeal in even more TW games that gloss over the realistic aspects of the eras they're set in when they could do something new, at least within what they've already done with their pedigree. The tactical battles in TW, by their very nature, have to be incredibly and precisely coordinated. So I don't see a reason for them to not move to an era when battles actually became coordinated.