Civilization 5: Gods and Kings Trainer
Caliber posted on Jun 19, 2012 9:55:50 PM - Report post
if you tried EVERYTHING in the troubleshooting then there is nothing else we can do. something is blocking your trainer.. or it doesn't have admin priviledges..
OR... you might want to wait until you are playing inside the game (not main menu) before pressing f1 to activate.
BayushiAkira posted on Jun 19, 2012 10:31:31 PM - Report post
Huh... what do you know, your suggestion to wait until after starting a new game and getting into the game itself actually worked. I usually DO activate the trainer at the menu screen since most games map a function to the F1 key and I'm too lazy to remap. It usually works; I've never experienced that before, not with prior versions of the Civ 5 trainer or with any of the several dozen other CH trainers I've used.
I guess that's why you're the expert! Thanks, Cal!
EDIT: Maybe a little blurb about this could be added into the official troubleshooting guide? Maybe under the "Have you tried running the trainer different ways?" section? I did try the suggestion to open the trainer after the game (which, of course, was a spectacular failure; couldn't even get it to hook), but never thought to try waiting until the game starts as opposed to activation on the menu screen.
[Edited by BayushiAkira, 6/19/2012 10:35:55 PM]
Just wanted to post that activating IN-GAME not main menu made it work for me, though "instant research" seems to stay on for all research still.
Caliber posted on Jun 20, 2012 6:05:33 PM - Report post
instant research gives you tons of research points... you use them up as you queue the next research item.. the LAST trainer people complained they had to push the button over and over to make research complete... now i get people telling me that they don't like it the opposite way..
AdmiralP posted on Jun 20, 2012 6:11:05 PM - Report post
Thanks for creating a trainer for this expansion.
That is the smartest thing I have ever heard anyone say about anything.
Just got to the end of the tech tree and saw it started to take more than one turn.
It's fantastic the way you have it set up, Cal, the description just makes it sound like it only works per research project, rather than leaking over into other projects (which is great!)
Gezartos posted on Jun 21, 2012 5:57:02 AM - Report post
Well.. you could add another option that'll set res points to 0)
DarkGear posted on Jun 21, 2012 4:51:18 PM - Report post
While it would be nice to have an option to reset research to 0, the entire idea behind that option is to get you the tech you want. If you don't want fast research, don't press it.
Not trying to offend or insult, but frankly from what I've seen, the best games tend to be where you start from scratch against a lot of civs and you get the tech slowly through the marathon option (gives you a chance to work with what you got and learn the intricacies of the units). As pwiz and cal have stated numerous times for almost all trainers; use the options when you need to. If you don't need or want that huge boost, don't use it. Just my two cents.
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